Announcements

Updates [Update] 7/30 (Thu) Maintenance Update Details
ShadowArena 2020-07-30 16:30 (UTC+9)

 

 

Greetings, this is Shadow Arena.  

 

Here are the updates made to Shadow Arena during the maintenance on July 30 (Thu).       

 * Patch Size: 409.82 MB (Approx) 

 

Check out all the details below, and we will see you in the arena!      

 


 

Due to the Asia Regional Cup this week, we tried to refrain from Hero balancing (except for bug fixes). However, Lahn was in dire straits lately, so we’ve given her some needed buffs. After the Cup is over, we plan to make a lot of adjustments in next week’s update (scheduled for August 6th). 

 

■ Heroes 

 - Fixed an issue where holding W, A, or Shift after a sprinting jump attack caused you to roll before immediately moving. 

- Skills can no longer be leveled while being used.  

- Fixed an issue where the cooldown reduction effect of Dark Shift would be applied multiple times when you are grabbed.   

 

- Fixed a bug where the final hit of the forward basic attack dealt damage twice.   

  > As a result, the overall damage of the forward attack’s final hit was reduced by 30%.  

- Fixed a bug where using Clairvoyance (2) while crouched caused Yeonhwa’s weapon to not be shown.  

 

- Bestial Howl (4): Fixed an issue where the Super Armor buff and visual effect would not disappear for the Ultimate Level of the skill after using Unleashed Beast (RMB).  

- Sausan’s Tremble (3): A visual effect for the invincibility state will now be shown when using the Ultimate Level of the skill.  

 

- Seed of Ice (1): Fixed a bug where the skill’s projectile would drift upwards the farther it flew.  

- Ancient Dragon’s Breath (2): Fixed a bug where destroying a Suspicious Cauldron with the skill would cause monsters not to gather around.  

- Fairy Flame (RMB): Fixed an issue where using the skill and looting a dropped item caused you to loot the item faster than originally.    

- Fairy Flame (RMB): Fixed an issue where using the skill backwards made the projectile appear as if it was going out forward from the perspective of other players.  

 

- Changed the animation of the sprinting jump attack.  

  > Only the animation was changed, and the performance remains unchanged.  

- Golden Gate (4): Adjusted the skill as follows.  

  > Fixed a bug where using the skill from 2nd Gate onward caused the casting time to be different from the 1st Gate.   

  > Fixed a bug where there was no guard effect for the casting time of Golden Gate for the 2nd Gate onward.  

  >As a result, 0.2 seconds of guard was added (same as 1st Gate).   

 

- Fixed a bug where the guard capacity would sometimes not recover after guard was broken.  

- Fixed a bug where projectiles would still be blocked after Sacred Barrier (2) was broken.  

- Blade of Retribution – Courage Stance (1): Fixed the max damage stated in the skill description to match the actual damage dealt.  

  > Level 1: 1258 → 1300 

  > Level 2: 1761 → 1820 

  > Level 3: 2767 → 2860 

  > Ultimate Level: 2767 → 2860 

- Radiant Pursuit – Courage Stance (2): Fixed the max damage stated in the skill description to match the actual damage dealt. 

  > Level 1: 665 → 691  

  > Level 2: 860 → 899 

  > Level 3: 1207 → 1244 

  > Ultimate Level: 1207 → 1244 

- Radiant Slash – Courage Stance (3): Fixed the max damage stated in the skill description to match the actual damage dealt.  

  > Level 1: 606 → 626 

  > Level 2: 787 → 812 

  > Level 3: 1084 → 1126 

  > Ultimate Level: 1084 → 1126 

- Light’s Judgement (4): Fixed the max damage stated in the skill description to match the actual damage dealt. 

  > Level 1: 783 → 809 

  > Level 2: 1175 → 1212 

  > Level 3: 1762 → 1820 

  > Ultimate Level: 1762 → 1820 

 

- Orchid’s Dance (RMB): Reduced the number of hits from 7 to 4.  

  > The casting time was reduced by 35%.  

  > Note: The damage and stamina consumed remains unchanged.  

- Winter Petal (1): Added the text for the Super Armor buff to the skill description to match the skill’s actual effect.  

- Nimbus Stride (4): Skill will now grant a 10 sec. duration AP buff after Lahn lands.  

  > Level 1: +15 

  > Level 2: +30 

  > Level 3: +45 

  > Ultimate Level: +45 

Lahn was still struggling even after the buffs last week, so we’ve given her more buffs (even though the Cup is underway). We reduced the number of hits for Orchid’s Dance (RMB), but kept the damage the same and reduced the casting time. Thus, adding the ability to combo it with a kick. Additionally, Nimbus Stride will now grant an AP buff after landing, which will raise her combat strength for a short time. 

 

- Removed the “Level Up Effect” text from all level 3 and Ultimate Level skill descriptions.  

- Fixed the rocks and rock whirlwinds created by Gorgath to disappear when Gorgath dies.  

- Forbidden Alchemy (4): Fixed a bug where the explosion did not damage nearby monsters and AI Bots.  

- Forbidden Alchemy (4): Added an explosion effect and sound when using the skill.   

- Fixed a bug where the voiceline sounds would sometimes not be heard.  

- Gorgath’s guide will now be displayed when clicking the Skill & Combo Guide in the Hero Selection screen.  

 

■ Ancient Weapons  

- Fixed a bug where being attacked by Puturum sporadically caused a loading screen to appear and teleported you to a previous location.  

  > Reduced the speed of the basic laser attack (LMB) by 30%.  

  > Reduced the speed of Bombard Below (F) by 25%.  

  > Changed Bombard Below to inflict a blowback effect every 3 hit for only the first hit when used consecutively.  

 

■ Items  

- Fixed a bug where the Red Dragon would occasionally use its flame breath in a different location from where it was summoned by Red Dragon’s Offering.  

- Fixed a bug where the last moment of the Red Dragon’s flame breath did not deal damage.  

- Fixed a bug where using the Red Dragon’s Offering would still summon the Red Dragon even though the summoning was interrupted by being grabbed.  

 

■ AI  

- AI matches will now start 30 seconds after the first player has entered if match is not filled yet.   

- Changed the Super Armor buff that was applied when the AI bot rolled to a Stiffness Super Armor buff.  

- Fixed an issue where a blank space was included in the nicknames of AI bots.  

- Updated the tutorial text of AI matches.  

- Fixed an issue where the Herawen and Ahon Kirus AI bot would repeat the same action while waiting. 

 

■ Rank and Tier 

- Fixed an issue where tier points would not properly be displayed in the ranking page if you were Diamond I or higher.  

- Fixed the results screen of Solo, Team, and Custom mode matches to properly display the tier points.  

- Fixed an issue where the average tier icon was not visible when the match started for Solo and Team mode.  

- The promotion match UI will no longer be displayed in Normal (Unranked) matches.  

- The ranking points from before the revamp will no longer be displayed in Solo and Team mode.  

- Fixed the kill log that was displayed when you are killed or kill an opponent in Solo and Team mode to properly display the opponent’s tier.  

 

■ Custom Mode 

- Added a feature to adjust the number of AI in options of Custom mode.  

  > Note: This option can only be set in Solo and Team matches.  

- Changed the room creator’s menu (Start/Invite button) to no longer overlap with other UI elements in Custom mode.  

 

■ Ancient Altar 

- Improved the map (Tab) to display the remaining time left until an Altar will activate below the Altar’s icon.  

 

■ Other Fixes and Improvements  

- Added a Hero intro page where you can view information about the Heroes.  

  > You can press the Hero button at the top of the Lobby screen to view it.  

- Changed the icon at the bottom-right of the Lobby screen to have a “New” tag when you have rewards to receive for Daily Quests.   

- Simplified the name of the tier category that was displayed in the clan list.   

- Fixed an issue where the Request to Duel UI would appear while spectating.  

- The Blackstar voice will now be played after the Hero voiceline was played when defeating a Hero.  

- Fixed an issue where the sound of certain skills was not played properly.  

- Changed the Hero Selection screen to include text describing the Hero rotation that changes every week.  

- Text stating that the game will start when 30 players have gathered will now be displayed when entering a game.  

- The names of items in your inventory that are too long will now be word wrapped.  

- The names of items in your mailbox that are too long will now be shortened with an ellipsis.  

 


 

Thank you.

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