Announcements

Updates [Update] August 6 (Thu) Maintenance Update Details
ShadowArena 2020-08-06 18:04 (UTC+9)

 

Greetings, this is Shadow Arena.  

  

Here are the updates made to Shadow Arena during the maintenance on August 6, 2020 (Thu).  

* Patch Size: 388.32 MB (Approx.)  

 

Check out all the details below, and we will see you in the arena!       

 

 


 

■ Battle Pass 

- Battle Pass was added.  

  > The Battle Pass is a system that gives you tiered rewards for the battle points you earn by playing Shadow Arena.    

  > How to Earn Battle Points 

Requirements 

Battle Points Earned 

Max Daily Points 

Start a Ranked Solo Match 

40 

1 Kill in a Ranked Solo Match 

50 

Win in a Ranked Solo Match 

50 

Start a Ranked Team Match 

40 

1 Kill in a Ranked Team Match 

50 

Win in a Ranked Team Match 

50 

Complete Daily Quest 

250 

750 

▶ Check out more details about the Battle Pass rewards and event 

 

 

■ Heroes 

- Improved the stopping motion for sprinting to allow you to immediately perform another action afterwards.    

- Rolling in a diagonal direction will now be easier to perform. 

- Added a wind visual effect and sound effect for “accelerating” that will appear around the Hero when sprinting for more than 0.5 seconds. (Exceptions: Herawen 0.93 sec. / Ahon Kirus 0.6 sec.)  

  > You will now sprint 10% faster once the “accelerating” wind visual effect and sound appears. 

 

■ Time (Seconds) Before Sprint Attack is Usable After Sprinting 

Hero 

Before Change 

After Change 

Jordine Ducas 

0.43 

0.5 

Yeonhwa 

0.5 

Ahon Kirus 

0.26 

0.5 

Gerhard Shultz 

0.2 

No Change 

Haru 

0.86 

0.5 

Herawen 

0.93 

No Change 

Orwen 

0.6 

0.5 

Goyen 

0.5 

No Change 

Badal the Golden 

0.5 

No Change 

Venslar 

0.5 

No Change 

Tagahl 

0.63 

0.5 

Lahn 

0.63 

0.5 

Gorgath 

0.5 

No Change 

 

 

■ Time (Seconds) Before Sprinting Jump Attack is Usable While Sprinting 

Heroes 

Before Change 

After Change 

Jordine Ducas 

0.43 

0.5 

Yeonhwa 

Usable Immediately 

0.5 

Ahon Kirus 

0.43 

0.6 

Gerhard Shultz 

0.2 

No Change 

Haru 

0.63 

0.5 

Herawen 

Not Usable 

No Change 

Orwen 

Usable Immediately 

0.5 

Goyen 

0.5 

No Change 

Badal the Golden 

0.5 

No Change 

Venslar 

Usable Immediately 

0.5 

Tagahl 

Usuable Immediately 

0.5 

Lahn 

0.63 

0.5 

Gorgath 

Not Usable 

No Change 

 

With the change in effectiveness of sprinting jump attacks for certain Heroes, we decided to adjust the severe difference in timing for when it was usable for each Hero. However, we made some exceptions to preserve the existing playstyles and concepts of each Hero, and the timing of the attacks may somewhat differ depending on the concept of future Heroes. We’ve also added a “wind” visual effect and sound to address the uncertainty of knowing when to press LMB to use a dash attack instead of a basic attack when sprinting.   

 

- Shield of Heidel (RMB): Changed the skill as follows.  

  > Now consumes 15% of your stamina when attacked.  

  > Skill will no longer be released while the Super Armor buff is active after being used.  

- Shield Charge (2): Fixed an issue where the guard would be maintained even with insufficient Guard Capacity. 

- Reduced the travel distance of the sprinting jump attack by 20%. 

 

Due to shield wielding Heroes not facing that much of risk while using their guard skills to look for openings, we’ve made some changes to the basic rules for guard in this update. Every time you block a foe’s attack it consumes stamina and Guard Capacity. Also, your guard will collapse when your Guard Capacity runs out, leaving you in a kind of short “stunned” like state. 

 

Jordine also has a Super Armor buff in his guard, so we’ve made it no longer possible to use this for other skills. In addition, Jordine’s sprinting jump attack had a quick activation time while also going a far distance, so we’ve reduced the activation speed and travel distance. 

 

 

- Bond Cut (3): Adjusted the skill as follows.  

  > Reduced the time to perform another action after using the skill by 14.3%.  

  > Changed the effect of the Ultimate Level from –30% movement speed reduction for 5 seconds to a Knockdown for 1.5 seconds.  

-  Fixed an issue where Yeonhwa could keep sprinting until all her stamina was consumed.  

  > Yeonhwa will no longer stay in a sprinting state when she has 10% of her stamina remaining (Same as other Heroes)  

 

Yeonhwa’s Bond Cut (3) was somewhat underutilized and wasn’t worth leveling to the Ultimate Level compared to other skills. As a result, we’ve improved Bond Cut and changed its Ultimate Level effect to give it a harder CC (Knockdown) skill.  

 

- Resonating Shadow (2): Adjusted the skill as follows.  

  > Adjusted the cooldown time.  

   # Level 1: 15 (Same as before) 

   # Level 2: 13.5 → 14.5 

   # Level 3, Ultimate Level: 12 → 14 

  > Reduced the skill range of the Ultimate Level by 8%.  

  > Fixed an issue were the chain visual effect was sometimes not visible to the opponent.  

- Shadow Explosion (3): Increased the skill’s cooldown for level 2, 3 and Ultimate Level.  

  > Level 2: 12 → 13 sec.  

  > Level 3, Ultimate Level: 9 → 10 sec.  

 - Reduced the travel distance of the sprinting jump attack by 10%.  

 

Ahon Kirus has recently emerged as a very strong Hero thanks to her ability to continue combos and snatch kills in tough spots. We felt that her seemingly endless combo and her constant harassment playstyle with Resonating Shadow (2) needed some nerfs. Thus, we increased the cooldown of Resonating Shadow (2) and Shadow Explosion (3) and reduced the travel distance of her sprinting jump attack.  

 

- Basic Attack (LMB): Increased the damage by 6.3%.  

- Fixed sprinting to immediately be performed instead of starting off slow and accelerating.  

- Unleashed Beast (RMB): Fixed an issue where the Super Armor buff would continue to linger when moving automatically after using the skill.  

- Bestial Howl (4) - Ultimate Level: Fixed an issue where the guard state would be maintained even with insufficient Guard Capacity.  

 

Ever since the update on July 23th, Shultz has had a weak showing for the past 2 weeks due to the “damage reduction effect for continuous stuns” change which had the impact of lowering the damage for his skills used after Bestial Howl (4). That’s why we’re buffing Shultz’s basic attack, so he can do better in confusing fights rather than just needing to combo.   

 

- Fixed sprinting to immediately stop by releasing the W key.  

- Fixed an issue where stamina was sometimes not consumed when jumping.  

- Mirage (RMB): Adjusted the skill as follows.  

  > Fixed an issue where a different attack would be performed when pressing RMB while stealthed after using the skill.  

  > Fixed the visual effect for buffs to no longer be visible while using skills.  

For some time, Haru had the weakness of her stealth not hiding her buff effects, which made it possible to figure out her location even when she was stealthed. Now, her stealth will hide the visual effect of her buffs for a true invisibility.  

 

 

- Fairy Flame (RMB): Adjusted the skill’s cooldown from 8 seconds to 10 seconds.  

- Reduced the damage of the lateral/side attack by 8.5%.  

 

Herawen mainly tries to keep her distance while firing off an enhanced Fairy Flame (RMB). Once she hits her foes, she charges forward to start a combo with other skills such as Seed of Ice (1) to take down them down. This tactic has low risk compared to the amount of damage it can deal, especially since it doesn’t require her to put her main skills on cooldown. So in this update, we’ve increased the cooldown of Fairy Flame (RMB) to give it a bigger window of vulnerability. We also wanted slow her growth potential by making her lateral/side attacks weaker, thus raising the difficulty level for defeating monsters early on.     

 

- Natural Marksman (RMB): Removed the skill’s Stiffness effect.   

  > Note: The Stiffness effect will be inflicted the same as before when activated by Twin Fairy Arrow (3).  

- Natural Marksman (RMB): Increased the skill’s projectile speed by 22.3%.  

- Thunderbolt Arrow (1): Adjusted the skill as follows.  

  > Reduced the projectile hitbox by 21%.  

  > Increased the projectile speed when charged by up to 66%.  

  > Increased the projectile speed of the Ultimate Level by up to 22.3%.  

- Arrow Storm (2): Reduced damage by 14.3%.  

- Twin Fairy Arrow (3): Adjusted the skill as follows.  

  > Increased the skill’s projectile speed by 22.3%.  

  > Adjusted the damage of the second arrow.  

   # Level 1: 400 (Same as before) 

   # Level 2: 500 → 550 

   # Level 3, Ultimate Level: 600 → 700 

 

As Orwen is a Hero that is difficult to handle, she is rarely played and has a low win rate in Solo matches, but she really shines when played by the few skilled players in Team or Solo matches. So, we couldn’t just hastily buff her abilities. In particular, her Natural Marksman (RMB) skill, which can keep all her opponent’s skills at bay from range, may be difficult to hit, but when it lands, it was possible to pin an opponent and keep attacking them one-sidely. Thus, we want to re-balance Orwen by changing her basic characteristics.  

 

The biggest changes end up being the removal of her basic arrow’s Stiffness effect and an increase in projectile speed. This makes it easier to land arrows on enemies, but you will no longer be able to stop their movements unless you use Twin Fairy Arrow (3). We’ve also increased the max arrow speed of Thunderbolt Arrow (1), so if you fully charge it before firing it for the Ultimate Level, the arrow will go much faster than the base speed. But we lowered the damage of Arrow Storm (2) to compensate.  

 

- Iron Pulverizer (1): Increased the skill’s dash distance for all levels by 8.5%.  

- Grave Digger (3): Adjusted the skill as follows.  

  > Level 1, 2, 3: Changed to apply the Super Armor buff immediately after being casted 

  > Ultimate Level: Changed to apply the Super Armor buff until Goyen strikes down.  

 

Goyen’s Grave Digger (3) was changed to apply the Super Armor buff immediately after being used, and the Ultimate Level will apply the Super Armor buff until his last strike to make it easier control. At the same time, we slightly increased the travel distance of Iron Pulverizer to improve Goyen’s ability to start a fight.  

 

- Basic Attack (LMB): Increased the damage by 8%.  

- Asura Tread (RMB): Adjusted the skill as follows.  

  > Changed to allow movement in a diagonal direction  

  > Increased the dash distance from 5m to 6m.  

  > Reduced the movement speed buff from 35% to 30%.  

  > Reduced the time before Badal can perform another action when missing the skill’s uppercut by 30%.  

- Golden Gate (4): Adjusted the skill as follows.  

  > Fixed an issue where quickly using another skill afterwards did not consume any stamina.  

  > Increased the DP buff as follows.  

   # Level 1: 30 -> 40 

   # Level 2: 60 -> 80 

   # Level 3, Ultimate Level: 90 -> 120 

- Fixed an issue where the Knockdown effect of the sprinting jump attack was 0.4 seconds longer than other Heroes.  

 

First off, we want to apologize to Badal players for neglecting them after a series of nerfs. Badal was once synonymous with the phrase: “melee combo Hero” and had the potential for infinite/seemingly infinite combos. Due to our efforts to block such combos with several nerfs, Badal is in a kind of Dark Ages where he isn’t really picked and able to win for quite some time. Once again, we apologize.  

 

In this update, we want to return a little of bit Badal’s “golden days” by giving back his dash potential and reducing the window of vulnerability he had after missing his uppercut. We’ll keep a close watch to see if these buffs are enough, and we’ll make more adjustments next week if necessary.  

 

- Changed Patience Stance to consume 15% stamina when Venslar is attacked.  

- Changed Venslar to switch to Courage Stance when her stamina drops below 10%.  

- Fixed an issue where Patience Stance would be maintained even with insufficient Guard Capacity.  

 

Like with Jordine, Venslar was also changed to consume 15% stamina whenever she blocked an attack and for her guard to collapse when she runs out of Guard Capacity.   

 

- Adjusted Tagahl’s base HP from 10,000 to 11,000.  

- Dragon Slash (3): Adjusted the skill’s guard effect to apply until the horizontal slash.  

 

The concept of a heavyset Hero is primarily about how long they can withstand their enemies’ skills while looking for a window to strike back. But Tagahl often couldn’t hold on until he was able to seize this chance. Thus, we’ve raised Tagahl’s HP and changed Dragon Slash (3) to make it easier to withstand enemy skills.  

 

- Orchid’s Dance (RMB): Reduced the damage by 15.6%.  

- Hell Flower (2): Increased the skill’s damage for all levels by 11.2%.  

 

In the update on July 30th, we lowered the number of hits for Orchid’s Dance (RMB) to raise its offensive power, but we felt it dealt too much damage instantly compared to how quickly it could be activated and its hit speed. So, we ended up lowering the damage of Orchid’s Dance, but we increased the damage of Hell Flower (2) to compensate.  

 

- Earth Alchemy Stone (RMB): Fixed an issue where the skill’s hit would be inflicted as a Back Attack.  

- Earth Alchemy Stone (RMB) and Rock Explosion (2): Fixed an issue where the skills would not inflict damage if the opponent was sticking to the terrain.   

- Rockwind (3): Reduced the DP buff as follows and changed the icon color to match the numbers.  

  > Level 1: 50 → 30 

  > Level 2: 80 → 60 

  > Level 3: 120 → 90 

  > Ultimate Level: 120 → 90 

- Forbidden Alchemy (4): Added a warning visual effect and sound to the Alchemy Tool that will start appearing 1.5 seconds before it explodes.  

 

Released on July 23rd, Gorgath has received a lot of love from the players with his high pick/win/kill rate, but we believe that his overwhelming advantage over close-ranged Heroes needs to be downgraded. So, we’ve reduced the DP buff of his Rockwind (3) along with fixing a bug for Earth Alchemy Stone (RMB).    

 

 

■ Game Systems 

- The interval time before the Dark Fog closes in after 15 minutes in Solo and Team mode was reduced by 30 seconds each, and the Dark Fog was changed to reduce its radius to 1m at 20 min. 30 sec. 

- Fixed an issue where two Jump Gates would sometimes spawn closely to each other at the bottom part of the map.  

- Added the order the Ancient Altars will appear to display above their icons in the World Map after the start of the match.   

 

At the later stage of a match where you are just waiting in standoff, you were sometimes left with no choice but to wait for the Dark Fog to move. However, we felt that this interval before the Dark Fog moved was too long, we reduced this time for the final phase. So, if the game is really drawn out and has lasted over 20 minutes, the Dark Fog will have reduced the map to only 1 meter, which should force out the final fight.  

 

■ Team Mode 

- Changed the Altar of Resurrection in Team mode to give you a Serendia Main Weapon and Sub-weapon when resurrected.  

 

We felt it was too harsh for teammates to not start with basic gear when resurrected in Team matches, so now, teammates will start with basic gear when resurrected.  

 

■ Normal Match 

- Removed Normal matches from Solo mode and changed the Ranked match text to Solo match.  

 

Due to the changes in tiers and matchmaking system in Round 2, the matchmaking function for Normal matches didn’t match the current matchmaking system, so it simply only matched the top players. Since changes in the matchmaking function can impact the ranking points or tiers during this point of Round 2, we’ve temporarily removed Normal matches for now. Normal matches will return with the start of Round 3 on August 20th.  

 

■ Items  

- Added the title “The Prophet”.  

  > This title can only be obtained by the player who successfully predicts the winner of a tournament/competitive event through an event.  

- Fixed an issue where the Red Dragon would sometimes appear on the ground when the Red Dragon’s Offering was used.  

- Increased the speed the flame breath flies from the point it was used by the Red Dragon by 16%. 

 

 

Monsters 

- Fixed an issue where attacks on the Suspicious Cauldron were inflicted as Back Attacks.  

- Changed Specters to drop a Skill Book instead of giving skill EXP when defeated. 

- The Goblin Thief and Silver Chest will now spawn in Team mode.  

- Increased the duration time of the Demi River Stoneback Crab’s +30% max stamina buff from 7 minutes to 10 minutes.  

-The location of the Demi River Stoneback Crab, Mountain Stoneback Crab, and Steppe Stoneback Crab will now be displayed,  

- Reduced the damage of the Hungry Black Spirit by 20%.  


The amount of EXP you can get after defeating a Ruins Golem increased immensely, and you could gain an enormous amount of EXP at once by defeating a Hero’s specter. So, we’ve changed Specters to drop a Skill Book instead of giving skill EXP when defeated.    

 

■ Ancient Weapons  

- Changed the stats/performance of the Ancient Weapons that appear in Solo, Team, AI matches as follows.  

[Laytenn] 

- Improved all actions to be a bit faster and allow you to perform another action more easily.  

- Reduced the amount of power consumed when using a skill and changed the power to no longer recover.  

- You will be ejected once all its power is consumed. 

- Reduced the HP from 17000 to 15000.  

> Reduced the duration from 1 min. 42 sec. to 1 min. 30 sec. 

- The laser can be fired while moving, but the laser hit area is narrower.   

- The laser will not go through when it hits the target.   

- Changed the Blowback effect of the charge attack to a 0.1 second Stiffness effect.  

-  Added an animation that will be visible when hit by a Blowback attack.  

  

[Puturum] 

- Improved Puturm’s summoning animation to be faster.  

- Changed the height Puturum flew to be lower after immediately riding it.  

- Reduced the power consumed when using a skill.  

- Improved Puturum’s flight to allow you to change direction more easily.  

- Reduced the attack speed when using Bombard Below (F).  

- Added an animation that will be visible when hit by a Blowback attack.   

 

The Ancient Weapons were designed as the “ultimate weapon” but felt too sluggish to control and too easy to trap by running around trees. Instead of just increasing they’re practicality by bringing over their specs from the “Ancient Weapons Showdown” mode, we’ve also lowered their duration. 

 

■ Fixes and Improvements  

- Removed the tutorial text regarding the Sealed Relic Tower from AI matches.  

- The Hero difficulty level that was displayed in the Hero Selection Screen will now disappear when going to the Loot Storage page.  

- Emphasized the currently selected menu to make it easier to know which menu it is when selecting a menu (Hero, Record, etc.) from the main Lobby.  

- Changed the spectator mode’s results screen to no longer display the Ranking Points page.  

- Changed the menu button of the Shop Storage to have a visual effect when there is an item in the Shop Storage.   

- Added informational text to the basic Hero combo guide UI that appears while playing.  

- Fixed an issue where the size and location of the Voice Chat icon did not match in the Lobby screen.  

- Fixed an issue where there was an invisible scroll bar in the Hero Introduction UI.  

- Fixed an issue where words would not be spaced out in the window that was displayed when using a skin item.  

- Fixed an issue where a Hero with their back turned to the sun would sometimes have the sun appear to shine through their form.  

- Fixed an issue where the text for the Combat/Main Weapon/Sub-weapon type in the Hero Introduction screen was displayed in the Korean language.  

 


 

Thank you. 

 

 

 

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