Announcements

Updates [Update] October 29 (Thu) Update Details
ShadowArena 2020-10-29 11:00 (UTC+9)

 

 

Here are the updates made to Shadow Arena during the October 29th maintenance. 

  

* Patch Size: 611.83 MB (Approx.)      

  

In order to apply the changes, please launch the game client to receive the latest update.    

Check out all the details below, and we will see you in the arena!   

 


 

■ Preseason 

- Preseason has started. 

  > Preseason Period: October 29, 2020 (Thu) after maintenance - November 5, 2020 (Thu) before maintenance 

  > Performances during the Preseason period are not applied to your previous season record. 

  > Added Preseason category in Rankings.  

   > All players who achieved Gold tier or higher during Beta Season 1 will receive a special Tagahl skin during the November 5, 2020 (Thu) maintenance when the Preseason ends.  

  > A new Battle Pass event will start when the new season begins after the November 5, 2020 (Thu) maintenance.  

  •  

  • Solo Ranking System Changes

- Promotion requirements have changed to the following:  

 

Base Points per Tier (No changes) 

Tier 

Base Points 

Master 

-12 

Diamond I 

-10 

Diamond II 

-9 

Diamond III 

-9 

Diamond IV 

-8 

Diamond V 

-8 

Platinum I 

-7 

Platinum II 

-6 

Platinum III 

-6 

Platinum IV 

-5 

Platinum V 

-5 

Gold I 

-4 

Gold II 

-4 

Gold III 

-3 

Gold IV 

-3 

Gold V 

-3 

Silver I 

-2 

Silver II 

-2 

Silver III 

-1 

Silver IV 

-1 

Silver V 

-1 

Bronze I 

Bronze II 

Bronze III 

Bronze IV 

Bronze V 

Shade 

 

Points Possible per Rival Rank (No change) 

Tier 

Rival Victory Point 

Master 

7  

Diamond 1 - 5  

6  

Platinum1 - 5  

5  

Gold1 - 5  

4  

Silver1 - 5,  

Bronze1 - 5,  

Shade  

 

Points Earned per Match Result 

Criteria 

Points (Before) 

Points (After) 

Kill after 3 minutes 

2 Points per Kill 

1 Point per Kill 

1st 

17 Points 

10 Points 

2nd 

8 Points 

5 Points 

3rd 

6 Points 

4 Points 

4th 

5 Points 

3 Points 

5th 

4 Points 

2 Points 

6th 

3 Points 

1 Point 

7th 

2 Points 

1 Point 

8th 

1 Point 

0 Points 

9th 

0 Points 

0 Points 

10th - 14th 

-1 Point 

-1 Point 

15th - 19th 

-2 Points 

-2 Points 

20th - 24th 

-3 Points 

-3 Points 

25th or lower 

-4 Points 

-4 Points 

 

Promotion Requirements 

Next Promotion Tier 

Requirements for Successful Promotion Match (Before) 

Requirements for Successful Promotion Match (After) 

Master 

1st + 8 Kills or more 

Victory against rival 

Diamond I 

1st + 7 Kills or more 

3 kills + Victory against rival 

Diamond II 

1st + 6 Kills or more 

3 kills + Victory against rival 

Diamond III 

1st + 5 Kills or more 

3 Kills + Victory against rival 

Diamond IV 

1st + 4 Kills or more 

3 Kills + Victory against rival 

Diamond V 

1st + 4 Kills or more 

3 Kills + Victory against rival 

Platinum I 

1st  

2 Kills + Victory against rival 

Platinum II 

1st 

2 Kills + Victory against rival 

Platinum III 

1st 

2 Kills + Victory against rival 

Platinum IV 

1st 

2 Kills + Victory against rival 

Platinum V 

1st 

2 Kills + Victory against rival 

Gold I 

3rd place or better +3 Kills or more + Victory against rival 

1 Kill + Victory against rival 

Gold II 

5th place or better +2 Kills or more + Victory against rival 

1 Kill + Victory against rival 

Gold III 

6th place or better +2 Kills or more + Victory against rival 

1 Kill + Victory against rival 

 

Gold IV 

6th place or better +1 Kill or more + Victory against rival 

1 Kill + Victory against rival 

 

Gold V 

8th place or better +1 Kill or more + Victory against rival 

1 Kill + Victory against rival 

 

Silver I 

8th place or better +1 Kill or more + Victory against rival 

1 Kill + Victory against rival 

 

Silver II 

10th place or better +1 Kill or more + Victory against rival 

1 Kill + Victory against rival 

 

Silver III 

10th place or better +1 Kill or more + Victory against rival 

1 Kill + Victory against rival 

Silver IV 

10th place or better + Victory against rival 

1 Kill + Victory against rival 

Silver V 

10th place or better + Victory against rival 

1 Kill + Victory against rival 

Bronze I 

12th place or better + Victory against rival 

1 Kill + Victory against rival 

Bronze II 

12th place or better + Victory against rival 

Victory against rival 

Bronze III 

12th place or better + Victory against rival 

Victory against rival 

Bronze IV 

12th place or better + Victory against rival 

Victory against rival 

In Beta Season 1 Round 3, it was easy to gather points and hard to lose them. So there was less pressure the higher you moved up in tiers. Thus, we adjusted the overall tier points to reduce the amount of points gained and increased the chance of dropping points if you lose against your rival.  

On the other hand, since the tier points are getting harder to earn, we made the promotion matches comparatively easier.  

 

■ Trio Mode 

- Added Trio mode in place of Team mode.  

 

 

Blackstar Fragment 

- New objectives called Blackstar Fragments will spawn all over the map during the times listed below:  

  > From the start of a match to the 3-minute mark 

  > From the 5-minute mark to the 8-minute mark 

- Blackstar Fragments have a higher spawn rate in the outer areas of the map where there are less monsters. 

- Blackstar Fragments will break when you go near them, and you will receive the following buffs from them: 

(The following effect is maintained even after reviving.) 

  > AP +5 and DP +10 (Stacks and applies to all party members) 

  > -30% movement speed for 3 seconds upon obtaining the buff 

 > The total number of Blackstar Fragments gathered by the party will be shown on the upper left side of the screen.  

 

▲ Blackstar Fragment

 

Shadow Lord 

- Changed Shadow Lord spawn times to 5 minutes 30 seconds, 7 minutes 30 seconds, 9 minutes 30 seconds, and 11 minutes 30 seconds after the match begins. 

- Doubled the HP of all Shadow Lords.  

- Doubled the skill EXP gained upon defeating Shadow Lords.  

 

- Varigord has a 100% drop rate for 1 Shadow Lord's Armor and a 10% drop rate for 1 to 3 Shadow Lord's Sub-Weapons. (Modified)

- Upon defeating Varigord, the following effect will be applied:  

(The following effect is maintained even after reviving.) 

   > AP +35, DP +70 (Applies to all party members) 

 

- Gigagord has a 100% drop rate for 1 Shadow Lord's Helmet and a 10% drop rate for 1 to 3 Shadow Lord's Sub-Weapons. (Modified)

- Upon defeating Gigagord, the following effect will be applied:  

(The following effect is maintained even after reviving.) 

  > AP +50, DP +100 (Applies to all party members) 

 

- Saigord has a 100% drop rate for 1 Shadow Lord's Gloves and a 10% drop rate for 1 to 3 Shadow Lord's Sub-Weapons. (Modified)

- Upon defeating Saigord, the following effect will be applied:  

(The following effect is maintained even after reviving.) 

  > AP +65, DP +130 (Applies to all party members) 

 

- Margord has a 100% drop rate for 1 pair of  Shadow Lord's Shoes  and  a 10%  drop  rate  for  1 to  3 Shadow Lord's Sub-Weapons. (Modified)

- Upon defeating Margord, the following effect will be applied:  

(The following effect is maintained even after reviving.) 

  > AP +80, DP +160 (Applies to all party members) 

 

Revive Changes 

- Removed the Altar of Resurrection that was in the previous Team mode.  

- Removed the time period during which you can revive in the beginning of a match. Instead, you can revive through the following methods:  

1) Get revived by a teammate 

  > Teammate revivable time: Game time (in seconds) /30 +10 

  > You can interact with a party members’ grave during the revivable time to bring them back.  

 

2) Revive on your own automatically 

  > Automatic revivable time: Party revivable time x 2 

  > You will automatically revive when the automatic revivable time passes.  

 

- Upon revival, you can move quickly as a Black Spirit for 10 seconds.  

- Upon revival, you will get a AP+200, DP +300 buff for 30 seconds. 

- Upon revival, you will get 2 HP Potions.  

- Upon revival, your cooldowns for Dark Shift and Blink will reset. 

- The revivable time will be shown in the World Map, on top of the grave, and on the screen of the dead Hero.  

- The grave of an ally will be shown in green and looks different from an enemy’s grave (which is a gray tombstone icon).  

- Graves of party members will disappear when that party is eliminated.  

 

Relic of Ascension 

- 15 minutes after a match begins, the Relic of Ascension will spawn in the middle of the Dark Fog. 

  > A notification will appear to all Heroes when the Relic of Ascension is spawned.  

  > The Relic of Ascension charges when you enter within the red line shown around the edges of the Relic of Ascension and fills a gauge.  

  > The gauge speed depends on the Ascension Points that you’ve gathered throughout the game. The gauge speed increases as more teammates enter within the line.  

  > If other teams enter within the red line when you’re filling the gauge, the gauge will stop filling.  

  > The gauge will reset when all party members filling the gauge move outside the line or die.  

  > When a certain team completely fills the gauge, all the members of that team will Ascend and win the match.  

  > When Ascension is complete, the entire arena is consumed by the Dark Fog. The damage in the Dark Fog increases considerably. The remaining teams will battle it out to determine the remaining placements.  

 

  • Ascension Points: The more Ascension points you have, the faster the Relic of Ascension gauge fills. You can check how to earn Ascension Points and how many you can earn with the table below:

Defeat/Destroy 

Acquired Ascension Point 

Player 

10 Points 

Specter 

5 Points 

Shadow Lord - Varigord 

10 Points 

Shadow Lord - Gigagord 

15 Points 

Shadow Lord - Saigord 

20 Points 

Shadow Lord - Margord 

25 Points 

Shadow Troll 

2 Points 

Ancient Shrine Relic 

10 Points 

An entire team 

20% of that team’s Ascension Points 

  

Dark Fog Movement Times 

- Changed Dark Fog movement times to the following:  

  > Start at 4 minutes - End at 5 minutes 

    > Start at 6 minutes - End at 7 minutes 

  > Start at 8 minutes - End at 9 minutes 

  > Start at 10 minutes - End at 11 minutes 

  > Start at 12 minutes - End at 12 minutes 30 seconds 

 > Start at 14 minutes - End at 14 minutes 30 seconds (Last Dark Fog) 

 > At 15 minutes, Relic of Ascension spawns in the middle of the last Dark Fog.  

 

Sealed Relic Tower, Stoneback Crab 

- Changed late game Sealed Relic Towers to spawn only once at 13 minutes.  

- Tripled Sealed Relic Tower’s HP.  

> AP increase buff will be applied to all party members and can be stacked. 

- Tripled Stoneback Crab’s HP.  

  > The Stoneback Crab buff will be applied to all party members.  

 

Regular Monsters 

- 1 minute after a match begins, 9 Specters with high attack power will spawn in all areas. 

- Changed specters to not spawn in the middle of the Dark Fog at 3 minutes, 5 minutes, 7 minutes, and 9 minutes.  

- Doubled the HP of Shadow Trolls that spawn early game and the amount of Skill XP gained. 

- Increased the Skill XP gained from defeating monsters with yellow cores that spawn at 5 minutes (Shadow Mercenary, Shadow Warrior, Shadow Combatant, Elite Shadow Soldier) by 1.7 times. 

- Increased Skill XP gained from defeating monsters with orange cores that spawn at 7 minutes (Shadow Knight, Shadow Fighter, Shadow Archer) by 2.4 times. 

- Doubled the HP of Shadow Trolls with purple cores that spawn at 7 minutes, 9 minutes, 11 minutes, and 13 minutes and tripled the Skill XP gained from defeating it.  

- Changed maximum gear grade dropped from defeating regular monsters to blue. (Updated)

 

Ping System Improvements 

  > Pings are divided into 3 types and they will be displayed next to the party member UI and on top of the Hero’s head.  

Key 

Message 

Move! 

CTRL + ~ 

Be Careful! 

~ After selecting target 

Battle! 

 - Improved the ping orientation to be around the character when a party member pings an area not shown on the minimap.  

 

Trio Ranking System Changes 

- Removed rival system from Trio mode.  

- Promotion requirements have been changed to the following:   

 

Next Promotion Tier 

Requirements for Successful Promotion Match (Trio) 

Master 

1st 

Diamond I 

1st 

Diamond II 

1st 

Diamond III 

1st 

Diamond IV 

1st 

Diamond V 

1st 

Platinum I 

1st 

Platinum II 

1st 

Platinum III 

1st 

Platinum IV 

1st 

Platinum V 

1st 

Gold I 

2nd or higher 

Gold II 

2nd or higher 

Gold III 

2nd or higher 

Gold IV 

2nd or higher 

Gold V 

2nd or higher 

Silver I 

3rd or higher 

Silver II 

3rd or higher 

Silver III 

3rd or higher 

Silver IV 

3rd or higher 

Silver V 

3rd or higher 

Bronze I 

3rd or higher 

Bronze II 

3rd or higher 

Bronze III 

3rd or higher 

Bronze IV 

3rd or higher 

 

Other Changes 

- Changed items that are dropped by self to not disappear even after time passes.  

- Changed the buff that you gain from defeating other players to be applied to all team members (added)
> Kill buff: 5 seconds of Super Armor, 5 seconds of DP+500, 10 seconds of Aal's Eye effect, 18 seconds of 5000 HP regen, 1 HP pot, and 1200 skill XP (added)

 

The new Trio mode is finally here.  

During this Preseason, we aim to monitor Trio gameplay before the main season begins.  

Communication methods like “pings” and information shown in the UI are still lacking but we will make improvements to them in the near future.  

 

■ Lobby UI Renewal  

- Reworked the main screen menu and UI position.  

- Changed the game start menu.  

- Moved each separate setting buttons to the upper right side.  

- Moved the Chat UI to the lower left side. It can be toggled on and off with chat button located lower right side.  

- Changed the locations and sizes of other menus to fit with the new screen configuration. 

 

 

■ Hero 

- Improved direction change while flying as a Black Spirit when a match begins, while reviving in early game, and while using Jump Gates.  

- Added 5 seconds of time as a Black Spirit where you can move quickly upon landing after using Jump Gate.   

There are comparatively more balance changes this week with the start of a new season. These changes were made with both Solo and Trio modes in mind.  

 

 

Shield of Heidel (RMB)  

- Fixed an issue where skill enhancement effects were not applied.  

 

 

- Fixed an issue where Dark Shift (Q) and Blink (E) cannot be used while rolling.  

 

 

Gate Breaker (1) 

- Changed the attack range shown as “charge attack range” in the skill description to “shoulder strike range”.  

  > Before: 125 →  After: 250 

 

Bestial Howl (4) 

- Reduced maximum damage by 7.5%.  

Shultz held one of the most powerful Hero titles for a long time. He was able to respond to any sitaution such as chasing, breaking fights, and defending very well while also dealing big combo damage. Thus, we slightly nerfed the damage of Bestaial Howl (4). 

 

 

Kamasylve Tree (4) 

- Increased regen speed when using the skill to the following: 

  > Level 1: (Before) Regen 1600 HP for 20 seconds → (After) Regen 1600 HP for 14 seconds 

  > Level 2: (Before) Regen 3800 HP for 20 seconds → (After) Regen 3800 HP for 14 second 

  > Level 3, Ultimate Level: (Before) Regen 6500 HP for 20 seconds → (After) Regen 6500 HP for 14 seconds 

Herawen is designed as a Hero that could serve as a capable support in team games but the Kamasylve Tree effect seemed very weak compared to her damage. Thus, we are increasing the regen speed to increase her support capabilities.  

 

 

Asura Tread (RMB) 

- Changed movement speed increase when using the skill from 30% increase for 1.2 seconds to  50% increase for 1.2 seconds 

 

Golden Gate (4) 

- Increased DP buff when using the skill to the following: 

  > Level 1: (Before) +40 → (After) +50 

  > Level 2: (Before) +80 → (After)+100 

  > Level 3: (Before) + 120 > (After)+150 

We’ve been monitoring Badal closely recently and restoring his performance. We increased Badal’s movement speed after Asura Tread (RMB) and DP buff of Golden Gate (4) so that he has more mobility and can start fights in a more advantageous state.

 

 

- Increased HP from 10,000 to 11,000. 

 

Blood Flurry (4) 

- Increased lifesteal effect at Ultimate level from +10% to +20%.  

Goyen uses HP as a resource to use skills so he was actually quite weak compared to his armored appearance. Thus, we increased his HP and the lifesteal effect of the Ultimate level of Blood Flurry (4). 

 

 

Wing Breaker (2) 

- Changed to grab target after moving 1m instantly.  

Tagahl’s Wingbreaker (2) grab was too short and frequently missed its target. Thus, we added a forward movement when using the skill so that you can grab the target more easily.  

 

- Improved basic attack speed. (Updated)
- Fixed the last hit to strike when using basic attack after sprinting. (Updated)
- Improved transition into another action more quickly after sprint jump attack. (Updated)

 

 

Rolling Boulder (1)  

- Improved the rock to fly towards the direction of the arrow instead of exploding on the spot when using the skill without targeting anything. 

 

Rockwind (3) 

- Increased attack range by 15% when using the Levels 1-3 of the skill.  

  > With the above change, the attack range of Levels 1-3 and the Ultimate Level are the same and the explanation regarding the attack range increase at Ultimate Level has been removed from the skill description.  

Gorgath’s Rolling Boulder (1) was very useless when using it without targeting anything. With this new change, it will remember the direction that you were facing when creating the boulder and even if you don’t target anything, it will fly towards the direction faced when it was created.  

Additionally, we increased the attack range of Rockwind (3) to expand its utility.  

 

.

 

Volcanic Leap(2) 

- Added 500 burn damage for 10 seconds if you land 2 hits of the skill at Ultimate level. 

 

Thunder Strike (3) 

- Added an effect that doubles the attack range when landing the first hit of the skill at Ultimate level. 

Igrid’s Thunder Strike (3) was intended to have a short first strike distance but we increased it because it was too short. It is still quite short but it will be better than how it was previously.  

 

 

Second Blade: Countercurrent (2)  

- Reduced dash distance by 20%.  

  > Before: 4m → After: 3.2m 

Sura is a Hero showing steady performance but he is tricky to deal with due to his fast engagements and rush of attacks. Thus, we decreased the dash distance of Second Balde: Countercurrent (2) to slightly nerf his dash performance.  

 

 

Monkey: Reach! (1) 

- Removed Super Armor when starting the smash attack.  

- Reduced Heilang’s damage by 9%.  

Ba-Ri became the most powerful Hero by win rate after getting a buff. Thus, we  slightly reduced Heilang’s damage and ended the Super Armor timing on Monkey: Reach! (1) earlier so that she can be more susceptible to counterattacks. 

 

■ Ancient Weapon 

- Changed the lasers to fire after gathering energy on the spot when using the laser after mounting Laytenn.  

  > You cannot move while firing the laser.  

- Increased maximum damage of the laser attack by 60%.  

- Increased the time to transition to another action by 0.67 seconds when jumping after mounting Laytenn.  

After its buff, Laytenn became a killing machine that consecutively fired off lasers without any countermeasure. Thus, we decreased the speed of the laser fires to give enough time to counter but also increased the damage when landing to make it a dodgeable yet powerful attack.  

 

■ Item 

- Added 5000 fixed bonus damage when landing Matchlock on monsters or Ancient Weapons.  

  > Total damage : 7000 

This is a change that aligns with the above Ancient Weapon changes and we modified Matchlocks to be more effective against Ancient Weapons.  

 

■ Monsters  

- Reduced the time it takes for the Red Dragon to attack from 4.5 seconds to 3 seconds and maximum damage by 40%.  

- Changed kills to be applied to the last player hitting it within 5 seconds when a bot dies to Dark Fog or monsters.  

The Red Dragon was too good at controlling an area especially around the Relic of Ascension in the Trio mode so we slightly nerfed its duration and power.  

 

■ Jump Gate 

- Changed the Black Spirit state to last for 5 seconds instead of deactivating immediately  when you land after using the Jump Gate.  

 > You can use skills when you are in Black Spirit state after landing. When using the skill, the Black Spirit state will be deactivated. (You cannot use skills in any other Black Spirit state besides landing after using a Jump Gate.) 

 

■ Website Improvements 

[Arena Board] > [Rankings] 

- Added Beta Season 2 Round 1 Preseason category  

- Added emphasis marks on 1st, 2nd, and 3rd place spots in Rankings.  

- Added a page in Hero Rankings where you can view the 1st to 3rd spots for each Hero at once.  


[Overview] > [Heroes] 

- Changed inherent skill screenshots into videos.  




 

Thank you

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