Announcements

Updates [Update] November 26th (Thu) Update Details
ShadowArena 2020-11-26 06:00 (UTC+0)

 

 

Here are the updates made to Shadow Arena during the November 26th maintenance.   

* Patch Size: 490.05 MB (Approx.)

 

Check out all the details below, and we’ll see you in the arena!    

 


 

■ King of the Hill Mode 

- Changed the maximum number of players in King of the Hill Mode to 2. 

> King of the Hill starts 30 seconds after 2 players enter. 

 

■ [Solo] Changes in Tier Points System  

 

< Base Point per Tier (Solo)>  

Tier   

Base Point   

(Solo Mode) (before)  

Base Point  

(Solo Mode) (After) 

Master   

-12   

No Change  

Diamond I   

-10   

No Change 

Diamond II   

-9   

No Change 

Diamond III   

-9   

No Change  

Diamond IV 

-8   

No Change 

Diamond V 

-8   

No Change  

Platinum I   

-7   

No Change  

Platinum II   

-6   

No Change  

Platinum III   

-6   

No Change  

Platinum IV  

-5   

No Change  

Platinum V  

-5   

No Change 

Gold I   

-4   

No Change  

Gold II   

-4   

No Change  

Gold III   

-3   

No Change  

Gold IV  

-3   

No Change  

Gold V   

-3   

-2  

Silver I   

-2   

No Change 

Silver II   

-2   

-1  

Silver III   

-1   

No Change 

Silver IV   

-1   

0  

Silver V   

-1   

0  

Bronze I   

0   

No Change  

Bronze II   

0   

No Change  

Bronze III   

0   

No Change  

Bronze IV   

0   

No Change  

Bronze V   

0   

No Change  

 

< Points Possible per Rival Rank (Solo) >   

Tier   

Rival Victory Point   

(Solo Mode) (before)  

Rival Victory Point 

(Solo Mode) (after)  

Master   

7  

No Change  

Diamond I   

6  

No Change  

Diamond II   

6  

No Change  

Diamond III   

6  

No Change  

Diamond IV 

6  

No Change 

Diamond V 

6  

No Change 

Platinum I   

5  

No Change  

Platinum II   

5  

No Change  

Platinum III   

5  

No Change  

Platinum IV  

5  

No Change  

Platinum V  

5  

No Change  

Gold I   

4  

5  

Gold II   

4  

5  

Gold III   

4  

5  

Gold IV  

4  

5  

Gold V   

4  

5  

Silver I   

3  

5  

Silver II   

3  

5  

Silver III   

3  

5  

Silver IV   

3  

5  

Silver V   

3  

5  

Bronze I   

3  

5  

Bronze II   

3  

5  

Bronze III   

3  

5  

Bronze IV   

3  

5  

Bronze V   

3  

5  

We had changed the tier points system this season but we’ve noticed that since less tier points are acquirable compared to previous seasons, players’ tiers reduced overall as well. Hence, we are increasing the Rival Victory points even though we are in mid-season.  

We are planning an additional system to help matching between high-tier players, and this change is to prepare for the upcoming new point system.  

 

Hero  

 

- Improved the item gathering feature to allow heroes to pick up items without moving after an attack. 

  

  


Shield of Heidel (RMB) 

- Added DP +100 buff for 2 seconds for nearby party members and the player when using the skill.   

- Reduced the increase in Guard according to DP by 11%.  

- Increased skill cooldown time. 

  > Before: 6 seconds → After: 8 seconds  

 

Spear of Serendia (1)

- Changed the Ultimate level skill effect to the following.   

  > Removed the Knockdown increase by 0.4 seconds effect.  

  > Changed the explosion range increase of 54% to 100%.  

  > Added Damage 100% increase effect.

We increased Jordine’s Shield Guard with the introduction of Trio Mode in the November 5th update, but we concluded that individual buffs are not enough in Trio Mode. We are decreasing the DP efficiency to the same rate as before, and we are giving a short DP increase buff that’s applied to the whole team instead of the individual. Instead, we increased the skill cooldown time by 2 seconds.  

Also, we are increasing the explosion range and the damage of the Ultimate level Spear of Serendia (1), which was seldomly used as an upgraded skill. We are deleting the knockdown time increase effect. 

 

 

  • Increased basic attack damage by 6.3%. 

Yeonhwa’s performance in higher level solo modes was consistently low in the last month. Even with the introduction of Trio Modes, Yeonhwa wasn’t selected a lot and her performance as well was not good. 

Hence, we are hoping to strengthen Yeonhwa by strengthening her strong basic attacks which has always been her perk. 

 

 

  • Decreased sprint attack moving distance by 16%. 

 

Sun of Destruction (4)  

- Changed projectile speed of level 2, level 3 charged projectiles to be the same as level 1 projectiles. 

  > Stage 2: Increased 39%  

  > Stage 3: Increased 150%

Ahon Kirus’ sprint jump attacks were too good for making escapes or for chasing, because Ahon Kirus could attack from longer distances compared to other characters. 

This was a characteristic that’s been there for a long time and since there were players already too accustomed to this sprint jump attack, we were reluctant to correct the moving distance of this skill. However, we couldn’t let it be forever, so we are decreasing the moving distance for this skill.  

Instead, we are increasing the projectile speed for Sun of Destruction (4) so that even if players charge the skill to the highest level, the projectile will have the same (I.e. faster) speed as the Level 1 projectile.

 

 

Arrow Storm (2) 

Arrow Storm cooldown time has changed to the following. 

>Level 1: 18 seconds (same as usual) 

>Level 2: (before) 14 seconds -> (now) 15 seconds 

>Level 3, Ultimate level: (before) 10 seconds -> (now) 12 seconds 

Orwen has been used very frequently and her performance has looked good since the introduction of Trio Mode. We don’t want to weaken Orwen’s capacity as a ranged attacker, but with the cooldown increase on her levels 2 and 3 Arrow Storms she will need to be more mindful and protected during teamfights.  

 

 

 

- Increased all moving speed of Goyen by 6%.  

 

Grave Digging (3) 

Changed the lasting time of Super Armor effect in Grave Digging Skill Lvl.1-3 to last until the very moment of an attack.

Goyen is currently doing poorly in terms of performance in higher-ranking games, even though there was a time when Goyen was incredibly strong in the early days of the Shadow Arena beta test.  

Then we made lots of patches to weaken Goyen, and among the patches there was a change made to decrease Goyen’s moving speed. As a result, Goyen had an awkwardly slow moving speed even though he is a melee Hero. In this patch we are increasing Goyen’s moving speed to be the same as other melee Heroes.   

Also, we are increasing the duration of Super Armor on Grave Digger (3) to return him back to his status as a slow but unstoppable Hero.  

 

 

Asura Tread (RMB)  

- Increased Stamina consumption of Asura Tread by 25%.    

- Changed the condition of clicking LMB while using Asura Tread to not consume Stamina.   

- The amount of Stamina consumed when using both Asura Tread and its chained skill is the same as before.   

We concluded that Badal’s moving capacity using Asura Tread was a bit too much, so we are decreasing the capacity of Asura Tread. However, in order to maintain its capacity as an attack skill, we are adjusting the stamina consumption between Asura Tread and its chained skill to what it was before. (The combined Stamina consumption is the same.) 

 

 

Nimbus Stride (4) 

Changed Skill cooldown time to the following. 

>Lvl.1: (before) 60 seconds -> (after) 36 seconds 

>Lvl 2: (before) 45 seconds -> (after) 28 seconds 

>Lvl 3: Ultimate level: (before) 30 seconds -> (after) 18 seconds 

  

Death’s Crossing (3)  

- Changed skill so that an additional attack without clicking LMB is possible.  

  > You can cancel the skill by rolling while using the skill.

Lahn’s Nimbus Stride has low usage compared to other skillls, so players had a tendency to not learn them above level 2. So we are decreasing the cooldown time of Nimbus Stride to make it valuable enough to invest skill points and get it up to a higher level.  

Players also needed to click LMB right after using Death’s Crossing (3) to make a second and a third attack. We concluded that this rapid consecutive control isn’t useful enough and only makes things unnecessarily tricky, so we made this skill dish out 3 attacks which can be cancelled by rolling.

 

 

Earth Alchemy Stone (LMB) 

- Decreased Stamina consumption by 60% when using Earth Alchemy Stone.   

  

Rock Manipulation (1) 

- Increased the flying speed of rocks by 10%.

Gorgath had little adjustments made here and there, but this Hero is both low on performance and usability, so we concluded that Gorgath needed a big improvement. 

We are decreasing the stamina consumption of Earth Alchemy Stone (LMB) to allow more convenient summoning of rocks during a hectic battle, and we are increasing the rock’s flying speed so that Gorgath can attack enemies more effectively.   

  

 

Volcanic Leap(2)  

- Changed Volcanic Leap so that Igrid can roll right after an Upper Strike. 

  > Hence you can cancel the jump attack after the Upper Strike.

Volcanic Leap (2) was a chain skill where Igrid throws back enemies and then chases them with a jump, but there were tragic times where the enemy did not get blown back because of an obstacle and only Igrid flew off for the chase. So we are adjusting the skill so that players can cancel the skill with a roll after the first attack and not make the jump.

 

 

  • - When Bari is riding Heilang, Heilang’s sprint condition has been changed to be the same as a hero’s which means he can sprint only when he has over 50% Stamina. 
  • - Improved the walking speed when you stop after sprinting while riding on Heilang. 
  • - Changed the hero so that Bari’s ride on Heilang gets cancelled when entering deeper waters. Thus we fixed the error where you could move in deep waters. 

  

Monkey: Reach! (1) 

-  Changed the debuff effect of Heilang’s Bite attack.  

  > Before: Stun 1 second → After: Stiffen 0.1 second

Bari’s Monkey: Reach! (1) skill was very hard to combat because if players avoid Ba-Ri's attack, it was hard to respond to Heilang’s bite attack which comes right after. Hence we are changing the debuff effect of Bite attacks from Stun to Stiffen. 

 

 

Charged Shot (1)  

- Improved the speed at which Tantu can attack and move after Charged Shot to be 19% faster.

We concluded that increasing the time during which you couldn’t move after using Charged Shot (1) was excessive, so we are reducing that duration. 

 

■ Trio Mode 

  • Fixed an issue where items in the Shared Inventory disappear when a Hero is decided after selecting Random Heroes.  
  • Made adjustments so that players wouldn’t make a cheer gesture when withdrawing items from the Shared Inventory. 
  •  

Kuku Birds  

- Added a Kuku Bird that continuously runs around the map in a counter-clockwise direction.   

  >Kuku birds spawn in random places after the game starts. 

  > Kuku birds are invincible while running but are not invincible when pausing to take a rest.  

  > The times at which the bird runs and rests are random.  

  > Players are guaranteed to receive “Red Dragon’s Offerings” when players kill a Kuku bird.  

  > The Red Dragon’s Offerings drop rate has been halved due to the Kuku Bird’s introduction, but the rates of receiving Elixirs of Swiftness has slightly increased.   

 

▲ Kuku Bird  

 

▲ Kuku Bird’s Moving Path  

“Red Dragon’s Offering” is an item that can flip the tables in a match with its massive destructive capabilities. However, it was difficult to consider it in a strategy since its drop rate was low but it simultaneously appeared relatively easily when monsters were farmed a lot.  

 

Hence we are drastically reducing the Red Dragon’s Offering drop rate from monsters overall, and adding a Kuku bird with a 100% guaranteed “Red Dragon’s Offerings.”   

Kuku birds “rapidly” run the outskirts through the roads and are invincible while on the run. They could only be attacked when they’re resting so they are hard to kill, but the design is so that the monster could be killed if a team is really determined to get a “Red Dragon’s Offerings.”  

A warning: chasing Kuku Birds can be very annoying and there may be some rage involved. We apologize in advance. 

 

Shadow Lord 

- Added a 30% DP decrease debuff for 10 seconds if attacked by a Shadow Lord.   

> However, the same debuffs do not overlap. 

> The Debuff effect to the Hero is shown to nearby players.  

(This change is only applied to Trio Mode.)

Decrease DP 30% for 10 seconds 

Shadow Lords work as an element that make the game easier when players continuously conquer Shadow Lords one after the other. The first team with the Shadow Lord has the advantatge to keep killing the next ones. In this process, it was too hard for the other team to overcome this growth disadvantage even if they aim for the next Shadow Lord. 

Hence we are adding a 30% DP decrease debuff when you get hit by a Shadow Lord, so that when the team faces a contest from another team while fighting a Shadow Lord, the team will be at a disadvantage. 

 

Ascension

- Changed the condition that when there’s a team that ascended, other players will not be able to revive. 

- Changed the duration of the DP -20% debuff from 3 seconds to the entire duration the player is within the range of the Relic of Ascension. 

Decrease DP 20% for 3 seconds 

We do not think that teams reviving and holding out longer was what anyone wanted in Trio mode. This will be changed so that teams cannot revive after Ascension. Also, players’ DP will decrease by 20% within the Relic of Ascension area and the team that first controls the relic will be given disadvantages at the start. This change will allow fights within the area to deal more damage to each other.  

 

Mountain Stoneback Crab 

- Changed Mountain Stoneback Crabs to gradually receive damage outside the fog and die over time. 

Instances of players obtaining the Mountain Stoneback Crabs buff near the end of the match while they are in the fog were increasing. So, the Mountain Stoneback Crab was changed to die when the dark fog engulfs it.  

Item  

- Added Treasure Chests which will randomly appear after 11 minutes have passed. These chests can drop rare items.  

  > Obtainable rare items: Weapons and Armor above Blue Grade and consumables.   

  > Items in the order of high to low drop rates: HP Potion, Skill Book, Sandwich, Freeze Bomb, Matchlock, Stun Trap, Ancient Weapon Fragment, Red Dragon’s Offerings  

  > Drop rates of Ancient Weapon Fragment and Red Dragon’s Offerings are very low.  

- Item descriptions obtainable in the Ancient Altar are corrected to fit the real item descriptions.  

  

Matching System  

- Changed the matching conditions of Trio Mode by tier in Trio Mode. 

  > Matches will be divided even if there are less players on.  

  

Jump Gates 

Changed display to show the direction of where you’ll fly when you ride a Jump Gate. 

 

Ancient Weapon  

- Fixed an error where you become invincible and invisible while riding Laytenn and enter the water in Sparring Grounds. 

  

Improvements in UI 

- Improved functions to zoom in and out with mouse scrolls in the World Map (Tab). 

  > You can drag the map when you are zoomed in.  

  > The zoom setting of the World Map is saved until the match ends.   

[Zoom Out]

 

[Zoom In]

 

- Revamped the loading screen.  

  > Changed the background image and loading bar in the loading screen.

- Changed the color displayed for party members on the minimap if you use the Elixir of Vigilance or gain the Aal’s Eye buff.  

- Changed the compass UI to display directions. 

- Fixed an issue where text would overlap for certain languages in the Hero Selection screen.  

- Disabled the message showing the items obtained in the party chat window of Trio mode.  

- Added helpful tips and guides for Trio Mode to be shown while forming parties. 

- Changed the Hero Selection screen to show which mode you selected.  

- Fixed the issue where the icon with the text “The Internet Cafe benefit enabled you to use this Hero.” was being displayed in the Hero Selection screen. 

 

■ Event 

- Extended the event period of [It's Hot-time! Bring on the heat!] to December 3rd, 2020 (Thu) before maintenance. 

▶ Check [It's Hot-time! Bring on the heat!] for more details. 

 

Other Improvements  

- Changed the flags in Sparring Grounds to be invisible (they can still be used to assemble players)

- Added Jump Gates to Sparring Grounds.  

- Updated the text displayed on the loading screens. 

- Fixed an issue where Shadow Lords would appear inside of obstacles and objects. 

- Fixed an issue where players would fail to enter the arena with a message saying that the room was full. 

- Changed the default graphics settings to Medium.  

 

New Hero  

 

Next week, a new Hero with a “unique concept” is coming! Please look forward to our next update!   

 


   

Thank you.

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