Announcements

Updates [Update] July 1 (Thu) Update Details
ShadowArena 2021-07-01 06:00 (UTC+0)

 

  

Here are the updates made to Shadow Arena during the maintenance on July 1 (Thu).

Patch Size: Approx. 335.21 MB

  

Check out the details below, and we will see you in the Arena!

 


 

■ Major Fixes and Improvements


- Changed so that players obtain additional 3 tier points if you were auto matched.

- Increased the duration of the notification buff that appears when you obtain Relic of Ascension from 5 sec to 10 sec.

- Fixed the issue where the Specters in Sparring Grounds and the Jump Gate did not work.

  > Fixed the issue where the Specters in Sparring Grounds ran in place.

- Fixed an issue where you could not change Hotkeys in Control Settings if the size of UI was set to below 90 or above 106.

- Changed the feature so adjusting settings during the game start countdown is unavailable. Therefore, the issue where players would jump abnormally while being transformed to Black Spirit is now fixed.

- Fixed an issue where, if you left the party at the Lobby after all of the party members died or your team successfully ascended, the penalty for leaving would not be properly applied.

- Fixed the issue where a part of the Match Result window would be abnormally displayed if you have adjusted the size of the window in Settings.

- Added the feature where you can add AI players if the team only has 2 players after being matched for 1 minute.

 

 

■ Hero

 

| All

- Changed so that you may not use “Roll” while getting back up after being knocked down.
- Reduced the motion of getting back up by approximately 0.29 sec.

- Delayed the timing when you may use “Roll” after being knocked down by approximately 0.21 sec.

- Changed so that you would not automatically get up if you were hit while sitting down or lying face down.

- Improved so that the character would get up if you hit Space key while sitting down or lying face down.


[Dev Note]

The previous skill/state of “Standing CC”s such as stun or knockback did not get applied to players who were knocked down and remained on the ground. Instead, they were applied when characters tried to get up. However, if stun was applied while players were in the approaching steps of getting up, the frame appeared as if the player was still stunned and lying on the ground, Due to this, players seemingly thought that it was a random chance whether Stun or Blowback was affected if players were lying down.

In order to guarantee that Stun or Blowback would be applied even to the opponents on the ground, we made changes so that players may not use ‘Roll’ while trying to get up. Since this would delay the timing of a player escaping an attack, we reduced the movement speed of getting up by approximately 0.29 sec. Now, players on both sides would be able to identify if the Standing CC was successfully applied during the motion, or if the attacked escaped the CC by Rolling after they got up. However, transforming into Black Spirit or teleporting may be used while trying to get up as usual.

 

 

| Shield Charge A (Q)

- Increased the damage by approximately 17%.

- Reduced the travel distance by approximately 12%

 

| Shield Charge B (Q)

- Reduced the travel distance by approximately 15%.

- Reduced the height of jump when charging by approximately 57%.

- Fixed the travel distance in the skill description to 3~7 to match the actual travel distance.

  > (previously) 3-5

 

| Formation Break (R)

- Reduced the first casting motion by approximately 0.15 sec.

- Reduced the travel distance by approximately 17%.

- Reduced the cooldown from 18 sec to 16 sec.

 

| Spinning Slash B (E)

- Reduced the casting motion by approximately 0.16 sec.

- Improved so that the defense effect would be applied up until Jordine makes an attack.

- Improved so that Jordine would step forward further when making the attack.

- Reduced the transition time from attack to another action by approximately 0.1 sec.


[Dev Note]

In the last update, Jordine’s basic stats were generally downgraded, reducing his most beneficial defensive ability. Nonetheless, his skillset fell short in comparison to other Brawler type heroes, making it hard to use him offensively either. To balance things out, we improved his defensive skills so that the aim on opponents could be targeted more easily.

 
 

| Shadow Explosion B (E)

- Increased the damage by approximately 11%.

- Reduced the casting motion by approximately 0.2 sec.

 

 

 

| Sausan's Tremble (RMB)

- Increased the damage inflicted on the last stomp attack by approximately 30%.

- Changed the crowd control effect applied on the last stomp attack from Knockdown to Blowback.

 

| Gate Breaker B (Q)

- Increased the cooldown from 8 sec to 9 sec.

 

| Rock Smash A (E)

- Increased the cooldown from 14 sec to 16 sec.

- Changed so that you may grab the opponent up to a maximum of 3 sec.

 

[Dev Note]

Shultz's strength lies in his ability to use combo attacks to overpower his enemies. However, the short cooldown of skills combined with the relatively long skill animation allowed players to continuously use one skill after the other. Therefore, we have slightly increased the cooldown of some skills and put limits to the skill animation.

Sausan’s Tremble was changed to allow players to combo into other attacks after the second attack, and the third attack now blows enemies away rather than knocking them down.

 

 

 

- Fixed an issue where the “Please try again later” message would appear when attempting to sprint jump from a high terrain.

 

| Shadow Step (RMB)

- Shadow Step can now be used if you have more than 10 stamina.

  > (Before) Requires 50 Stamina to use → (Now) Requires 10 Stamina to use

 

 

 

| Thunderbolt Arrow (RMB)

- Improved the description on Twin Fairy Arrows in the skill description.

- Fixed the issue where you were unable to move or change the camera viewpoint after using Black Spirit skills.

 

| Twin Fairy Arrows B (Q)

- Fixed a typo in the buff notification message.

 

| Arrow Storm A (E)

- Reduced the max damage by approximately 22%.

- Changed so that, if you have buff effects from Twin Fairy Arrows, the skill will apply fixed damage or movement/attack speed reduction effect.

> Twin Fairy Arrows A: Fixed Damage 300

> Twin Fairy Arrows B: Movement/Attack Speed -30% for 3 sec

- Changed the number of max hits in the skill description to match the actual number of hits.

 

| Arrow Strom B (E)

- Fixed the description on how to make additional attacks in the skill description.

- Fixed the issue where the sound effect was out of sync when you made lateral jump attacks after using the skill.

- Fixed the issue where, if the buff effects from the Twin Fairy Arrows ended and you used the skill, the visual effect would be displayed multiple times.

- Fixed the issue where the Twin Fairy Arrows buff effects were not applied when you made additional attacks.

- Fixed the issue where the Key Input Guide would still be displayed even after you made additional attacks.

 

| Shower of Arrows (R)

- Fixed the issue where you were unable to move or change the camera viewpoint after using Black Spirit skills.


[Dev Note]

When Orwen used Twin Fairy Arrows, it changed the effects of other skills but left the stats unchanged. To deal with this, we first applied the buffs from Twin Fairy Arrows to Arrow Storm A.

Furthermore, we heard from and agree with the players who continuously reported us that the amount of fixed damage from Twin Fairy Arrows A’s basic attacks is way too high. To adjust this, we would like to notify you in advance that we will raise the damage count of Orwen’s basic attacks and lower the fixed damage of Twin Fairy Arrows. We thank you again for your continued support and reports.

 

 

| Thunder Viper A (E)

- Increased the attack range of lightening by approximately 25%.

- Increased the auto-target distance and max attack range of lightening by approximately 13%.

- Changed the icon for the movement speed reduction debuff.

 

| Thunder Viper B (E)

- Reduced the transition time from using the skill to other motions by approximately 0.12 sec.

- Changed the icon for the movement speed reduction debuff.

 

| Kamasylve Tree (R)

- Reduced the HP of Kamasylve Tree (R) by 30%.

 

 

 

- Reduced his basic AP from 220 to 200.

- Fixed the issue where Goyen would slip on his feet when he made his first basic attack.
  > Reduced the distance he travels when he makes the attack by approximately 20%.

- Reduced the amount of damage inflicted by sprint jump attack by 20%.

 

| Corpse Cut B (Q)

- Removed the Super Armor effect.

 

| Grave Digger B (E)

- Changed so that the Super Armor effect would be applied until right before striking the opponent.

  > (Before) Super Armor effect including the striking motion → (Now) Super Armor effect until right before the striking motion

- Reduced the max amount of damage by approximately 8%.

- Reduced the attack range from 560 to 510.

  > Changed the value of attack range in the skill description to 510 to match the actual applied value.

 

| Blood Flurry (R)

- Increased cooldown from 20 sec to 23 sec.

- Changed so that Goyen would spin for up to 8 times when using the skill.

  > (Before) Spin for up to 10 times → (Now) Spin for up to 8 times

  > Reduced the max number of hits from 22 hits to 18 hits.


[Dev’s note]

The advantage of playing Goyen is in persistently chasing after and attacking enemies while being under Super Armor and recovering his own HP. Nonetheless, Super Armor effects even for Corpse Cut B, a ranged attack, and Grave Digger B, an attack that inflicts significant damage and absorbs opponent’s HP, were indeed overwhelming for his counterplayers. In this week’s update for Goyen, we have done some reworks to adjust these excessive abilities.

 
 

| Sleeve Tangler A (E)

- Improved so that Badal would slightly step forward to grab the enemy.

 

| Sleeve Tangler B (E)

- Reduced the max amount of damage by approximately 10.8%.

 

 

 

- Fixed the issue where, when the shield is destroyed in Patience Stance, the buff notification message would pop up in a row.

 

 

 

- Fixed the issue where Tagahl would slip on his feet when he made his first basic attack.

- Increased the speed of his jump attack by approximately 33.3%.

- Improved the issue where he would make unnatural moves when he made jump attacks from a high terrain.

- Fixed the issue where the swinging sound effect of Glaive would be heard twice when he made jump attacks from a high terrain.

- Increased the speed of sprint dash attack by approximately 16.7%.

- Reduced the casting motion of sprint jump attack by approximately 0.167 sec.

 

| Skull Crusher B (Q)

- Increased the amount of damage by approximately 17%.

- Fixed the issue where it appears as if Tagahl is slowly thrusting his Glaive when he is in fact hitting the enemy with the skill.

 

| Wing Breaker A (E)

- Changed so that the opponent’s movement speed would be reduced by 20% for 5 sec if the attack was made successfully.

 

| Heart Gouge (R)

- Changed so that he would swing his Glaive for 2 more times, therefore increasing the max number of hits by 2.

  > The 2 additional hits of Glaive do not pull the enemies (no debuff applied).

  > If you input R key or LMB while making the 2 additional hits of Glaive, Tagahl will instantly make the last attack.

- Increased the max amount of damage by approximately 19.4%.


[Dev’s note]

Although Heart Gouge had a quite special ability to pull enemies close to you, it ended up becoming a typical pattern for both of the attacker and the attacked. If Tagahl used Heart Gouge to pull his opponent closer to him, the opponent escaped by Rolling at any possible time and avoided the last strike. In other words, this skill only meant wasting 1 Roll of the opponent when it was designed to be an Ultimate skill.

Therefore, we have changed the skill so that Tagahl could swing his Glaive for 2 more times and then knock the enemy down whenever he wanted. Since the 2 additional hits of Glaive do not have a CC effect, the opponent would still be able to use Roll at any time. Now, both Tagahl and the attacked would have to focus on each other’s movements and deal with the skill more carefully.

 

 

| Winter Petal A, B(Q)

- Improved the visual effect of the skill.

 

 

 

- Fixed the issue where, if he jumped when performing basic attacks in while sprinting, he would fall from the air in standby stance.

 

| Rockwind B (E)

- Changed the attack range as below.

  > (Before): 230 / 350 / 500 → (Now): 200 / 280 / 360

- Changed so that the bigger Rockwind would form only if you held down E key right after using the skill.

- Changed so that if the Rockwind stayed in place, it would not apply the Blowback effect.

- Reduced the number of hits of Rockwind by approximately 33.3%.

- Made the visual effect of the skill Rockwind less intense.

- Reduced the amount of damage per hit by the Rockwind by approximately 23%.

- Changed the amount of damage per charging level as below.

  > 0 charged: 100% applied (Actual damage count: 252%)

  > 1 charged: 120% applied (Actual damage count: 302%)

  > 2 charged: 150% applied (Acutal damage count: 378%)


[Dev’s note]

Rockwind B as it used to be applied a Blowback effect right from when it started to form, leaving the opponent completely helpless. Plus, Rockwind at its 2nd charged level has such an overwhelming visual effect that it even evoked frame drops. We apologize for that we were unable to identify these issues prior to release.

We ran various operations to bring down the stats of Rockwind in this update. To sum up in 3 parts, 1) the attack range got smaller. 2) In order to grow Rockwind, Gorgath must hold down the E key and continue the motion. 3) If Rockwind stayed in place, it would not inflict the Blowback effect. We will continue to carefully observe such skills with potentially overwhelming power in the future updates as well.

 

 

 

| Second Blade: Countercurrent B (E)

- Fixed the issue where the visual effect of sheathing his blade would not be displayed when Sura made the finishing action of Whirlwind.

 

 

 

| Heilang! Sic 'em! (RMB)

- Fixed the issue where the animation of Heilang preparing to explode would not be displayed to opponents.

 

| Monkey: Reach! B (Q)

- Changed the skill’s sound effects to match its motion.

 

 

 

- Fixed an issue where a message that says “Please try again later” would pop up if you attempted to jump or jump attack from a high terrain.

 

| Take Off! (RMB)

- Increased the skill’s cooldown from 12 sec to 15 sec.

 

| Found You! B (E)

- Fixed the issue where the power of Black Spirit would be formed behind even if your attack hit a monster right on point.

- Increased the duration of AP debuff from 3 sec to 5 sec.

- Increased the amount of damage by approximately 17%.

 

| Laytenn! (R)

- Improved so that the visual effect of the casting motion of laser attack would now be displayed in the correct spot.

 

 

 

- Fixed the issue where, when she made a dash attack after using RMB skills (Harbinger’s Scythe & Shadow Bullet), the attack would be canceled in the middle.

 

| Shadow of Quturan B (Q)

- Reduced the distance she travels when casting the skill by approximately 20%.

- Improved to be displayed a red visual effect when the power of Quturan is charged for 3 times.

 

| Contaminated Sacrifice B (E)

- Fixed the issue where you were occasionally unable to summon a Shamanic Stick.

- Improved the visual effect for when Shamanic Sticks explode.

- Fixed the issue where the contaminated sacrifice would teleport to a different location after it was formed.

- Fixed a typo in the skill description. (spacing)

 

 

 

| Kriegsmesser Parry (RMB)

- Increased the skill’s cooldown by 3 sec.

> (Before) 3 sec → (Now) 6 sec

- Fixed the issue where the Protective Shield effect would not disappear if you were hit by a ‘Grab’ attack while using the skill.

 

| Air Strike B (Q)

- Reduced the max amount of damage by approximately 7.5%.

 

| Helix Slash B (E)

- Reduced the attack range from 350 to 300 to match its visual effects.
- Fixed the attack range to 300 in the skill description to match its actual range.


[Dev’s note]

We have noticed that Ataraxia’s mastery skills were hard for her opponents to deal with and therefore weakened some skills’ effects.

 

 

| Don’t Hurt Me! (RMB)

- Reduced the motion speed of the skill by approximately 11.1%.

- Increased the speed of moving while using the skill by approximately 15%.

- Reduced the cooldown from 23 sec to 19 sec.

- Increased the amount of max HP recovery from +1500 to +2400.

 

| Shining Light A (E)

- Improved the character’s motion and visual effects to match the actual strike timing.

 

| Shining Light B (E)

- Improved the skill description.

- Improved so that you may rotate and change the direction until right before shooting the ray of light.

- Increased the amount of HP recovery.

  > (Before) 500 → (Now) 800

- Removed the animation of being hit when she uses her skills on her party members.

- Fixed the issue where the visual effect would not be displayed if the person hit is far from the attacker.


[Dev’s note]

We have increased the amount of HP recovery from her mastery skills and improved their usability so that players can use Durgeff effectively as a support type hero.

■ Black Spirit Skills

 

| Kick

- Increased the cooldown from 15 sec to 25 sec.
- Increased the distance you travel when using Kick by approximately 12%.
- Changed so that a defense effect would be applied while you are casting Kick.

 

| Bleeding

- Improved so that you would be able to switch the direction of the camera until right before the Stun effect is applied.

- Improved the visual and sound effects for Bleeding.


[Dev’s note]

Although ‘Kick’ was used to knock down enemies to combine with other attacks, it wasn't used often due to its lack of advantage compared to other Black Spirit skills. Therefore, we applied a defense effect to be active from the time it is cast to until the attack motion ends, so that players can use it to counter enemies’ attacks.

 

■ Contents

 

| Monster

- Changed the size of Shadow Trolls.

  > Phase 1: Reduced by approximately 22.3%

  > Phase 2: Same as before

  > Phase 3: Increased by approximately 33.3%

- Increased the attack speed of Shadow Knights by approximately 20%.

- Increased the HP of Shadow Knights by approximately 30%.

- Increased the number of tokens obtained for defeating a Shadow Knight from 60 to 80.

- Changed so that Shadow Knights would now run when chasing players.

 

| AI Players

- Changed the basic stats of AI heroes to match those of the players.

Hero

Before

Now

Yeonhwa

HP 5200, AP 310, DP 110

HP 6000, AP 250, DP 55

Ahon Kirus

HP 4500, DP 95

HP 5200, DP 55

Gerhard Shultz

HP 6800, AP 260, DP 170

HP 7500, AP 210, DP 130

Haru

HP 5200, AP 300, DP 40

HP 6000, AP 270, DP 0

Herawen

AP 290, DP 155

AP 230, DP 115

Orwen

HP 5200, AP 340, DP 80

HP 6000, AP 280, DP 40

Goyen

AP 240

AP 220

  

| Chat Macro

- Changed the basic phrases of Chat Macro.

Before

Now

Thank you.

Enemy Sighted!

Got it.

I need help!

Come to me!

Run!

On my way!

Great job!

It’s dangerous!

Understood!

Your HP is low!

Sorry!

 

| Additional Improvements

- Improved the visual and sound effects for using the Beacon of Light.

- Improved the visual and sound effects for the skill Vampire.

- Improved so that a notification message would appear to your party members if you destroyed an Ancient Relic.

- Added a control guide UI for in-game chat feature.

- Changed the Friend Chat list at the Main Lobby so that the most recent chat would appear at the top.

- Improved the icon of the Sandwich item.

- Changed so that the buff icon would not be displayed when you obtained buffs from a Relic of Ascension.

- Changed the ‘Careful’ location ping to ‘Retreat!’.

- Fixed the guide that appears when you play a Custom AI match to match the contents of the actual game.

- Updated the Guide Hotkey images of Activate Mouse, Display Ping, and Chat Macro in Tutorial.

 

 

■ Improvements to the Official Website

 

- Fixed the issue where thumbnails would be created abnormally when images are uploaded in gallery-type dashboards in Community.

- Improved the issue where the icons for RMB skills displayed in [Overview]-[Heroes] were too small when viewed on mobile devices.

 

 

■ Fixes and Improvements to the Pearl Abyss Website

* The fixes and improvements listed below were applied during the June 29th (Tues) maintenance made on the Pearl Abyss website.

 

- Improved so that you may check your OTP login history at [Account Information] > [Account Security] > [My Login History].

- Improved so that you may input the same email address that you used to register at the Shadow Arena Official Website when entering additional information at the [STEAM] launcher.

 


 

 Check out Currently Known Issues 

  

Click the link above to view the known issues that are currently being investigated by the developersWe are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.   
 
Thank you.