Announcements

Updates [Update] July 22 (Thu) Update Details
ShadowArena 2021-07-22 04:00 (UTC+0)

 

 

Here are the updates made to Shadow Arena during the maintenance on July 22 (Thu).   
Patch SizeApprox. 275.02 MB 

 

Check out the details below, and we will see you in the Arena!   

 

* In this update, several skill descriptions were revised and changed.  
We’ve highlighted all the revisions and changes that may affect hero balance. Please keep this in mind as they may impact your gameplay.  
 

 


 

■ Hero 

 

| All 

Changed the skill descriptions related to range to be displayed in meters (m).  
Changed the skill descriptions related to attack range to be displayed in meters (m). 
- Added a sound effect to the guard effect that appears when Black Spirit ‘Kick’ skill is used.   
- Improved the heroes’ skill descriptions to be more concise.

[Dev Note] 

Skill descriptions for all Heroes have been reviewed and revised to remove any awkward phrasing, and range-related values have been changed into meters (m) for easier understanding. Although this update mainly consists of revisions made to skill descriptions, we are currently working to improve the skill description system itself to improve player experience

 

 
 

- Increased the basic attack damage by approximately 16%.  

 

| Shield Charge A (Q) 
- Changed the skill description to match the actual skill's effect. 
Max Hit: (Before) 2 → (Now) 1 
> Charge Distance: (Before) 3 → (Now) 5m 

 

| Shield Charge B (Q) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Before) 3 - 7 → (Now) 5 – 10m 
 

| Formation Break A (R) 
- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 350 → (Now) 3m 
> Charge Distance: (Before) 7 → (Now) 10m 

 

Formation Break B (R) 
- Changed the skill description to match the actual skill's effect. 
> Attack Range(Before) 300 → (Now) 3 ~ 3.5m 
- Improved the skill description to be more concise. 
> Charge Distance: (Before) 9 → (Now) 18m 
- Fixed an issue where the travel distance decreased which prevented the transition to the third strike when the skill was used in a ground with elevation difference. 

[Dev Note] 

 We’ve increased the damage on Jordine’s basic attacks to aid his leveling and the lack of damage dealt during combat. We’ve also improved Formation Break B to allow combos even if there is a slight difference in elevation when using the skill.  

 

  

| Fallen Flower (RMB) 

Changed the skill description to match the actual skill's effect. 

> Charge Distance: (Before) 2 → (Now) 7 - 30m 

> Max Travel Distance: 20m (Removed) 

 

| Bond Cut (RMB) 

- Increased the cooldown by 4 sec 

 

- Changed the skill description to match the actual skill's effect. 
> Attack Range(Before) 300 → (Now) 2.8 ~ 3.5m 
> Travel Distance: (Before) 6 → (Now) 9m 

- Improved the skill description to be more concise.  
 

| Head Shot A(E) 
- Increased the cooldown by 2 sec 

 

| Red Moon B(R) 
Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 300 → (Now) 2.5m 
> Knockdown+1.4 sec 
> Knockup: (Before) 1sec → (Now) 1.2 sec 
> Charge Distance: (Added) 6m

[Dev Note] 
Yeonhwa’s skills allow her to have the edge during skirmishes where dealing with “counterattack, ranged attack, instant invincibility and instant dash” may be difficult. Even after using all the skills, certain skills could be used almost continuously due to its short cooldown, making it difficult for opponents to take advantage of Yeonhwa's weakness. As a result, the cooldown of the skills ‘Bond Cut’ and ‘Head Shot A’ have been increased, so that players are more careful when it comes to using skills.

 

 

| Phantom Raven (RMB) 

-Increased the cooldown by 1 sec. 
> Max Travel Distance: (Before) 4 → (Now) 6m 

 

| Resonating Shadow (RMB)
- Changed the skill to not apply stun effect if the skill is interrupted while its being used.

 

Removed details related to attack range in the skill description. 
This skill targets and inflicts damage on enemies within its range.    
Fixed an issue where the final attack’s Range was shorter than the Range that was displayed.

 

| Shadow Explosion A (E)
-> Fixed an issue where the skill’s damage was not applied even when it appeared that the skill successfully hit the target. 

> Adjusted the explosive effect to match the actual inflicted range.  

 

Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 400 → (Now) 3m 
 

| Sun of Destruction A (R) 

Changed the skill description to match the actual skill's effect. 
> Attack Range: 750 → (Now) 2 ~ 7.5m 
 

| Sun of Destruction B (R) 

Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 300 → (Now) 2m
> Knockback: (Before) 1.2sec → (Now) 1.5sec

[Dev Note]
Unlike other heroes, Ahon has an additional evasive skill that grants invincibility which is similar to the ‘Roll’ skill. In addition, the short movement of the skills had only a few weaknesses, and Ahon's proficiency in both short-range and long-range skills gave Ahon an advantage in battles. As a result, we have increased the cooldown of Phantom Raven by 1 second, and slightly nerfed Resonating Shadow as well by preventing the stun effect from being applied if the skill was not used all the way.  
 

 

| Sausan's Tremble (RMB) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Added) 11m 

 

| Gate Breaker A (Q) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 200 → (Now) 1.5 - 2m 
> Charge Distance: (Before) 18 → (Now) 38m 
 
| Gate Breaker B(Q) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Before) 13 → (Now) 10 - 16m 

 

| Rock Smash A (E) 

- Guard Break description has been added to match the actual skill's effect. 
Changed the skill description to match the actual skill's effect. 
> Attack Range : (Before) 120 → (Now) 1.5m 

 

| Rock Smash B (E) 
Added the text ‘Destruction’ in the skill description to match the actual skill’s effect 
Added Guard Break details to the skill description to match the actual skill’s effect. 
> Maximum Hit: (Before) 3 → (Now) 4 
 

| Bestial Howl B (R) 

Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 250 ~ 350 → (Now) 2.5m 
> Range: (Added14m 

  

 

 

| Shadow Step (RMB) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Added) 6m 

  

| Thunder Rip (RMB) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Before) 5 → (Now) 9m 

  

| Heart Stab B (Q) 

- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (Before) 6 → (Now) 7m 

 

| Mirage A (E) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 250 → (Now) 3m 
> Max Travel Distance: (Before) 4 → (Now) 6m 
 

| Mirage B (E) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 250 → (Now) 3m 
> Charge Distance: (Before) 4 → (Now) 3m 

 

| Shadow Strike A (R) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 700 → (Now) 2m 

| Shadow Strike B (R) 
- Changed the skill description to match the actual skill's effect. 
> Charge Distance: (added) 14m 

 

  

 

| Seed of Ice A (Q)  

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 350 → (Now) 1m 
 

| Thunder Viper A (E) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 200 ~ 250 → (Now) 2.5m 
 

| Thunder Viper B (E 

- Changed the skill description to match the actual skill's effect. 
> Range: (Before) 1850 → (Now) 18m 
- Removed the skill description in relation to Attack Range.  

 

  

 
- Removed the effect that increased Orwen’s movement speed when performing basic attacks while moving in one direction. 

 

| Twin Fairy Arrow A (Q)  

- Changed the skill description to match the actual skill's effect.

(BeforeBorrowed the power of the twin fairies for a short time to fire an additional Twin Fairy Arrow that dealt fixed damage with a faster projectile speed. 

→ (NowBorrows the power of the twin fairies for a short time to fire an additional Twin Fairy Arrow that inflicts fixed damage.

  

| Twin Fairy Arrow B (Q)  

- Changed the skill description to match the actual skill's effect. 
> Additional Damage: AP x 40% 

 

| Arrow Storm A (E)  

Changed the skill description to match the actual skill's effect. 
> Max Travel Distance: (added) 8m 

 

| Arrow Storm B (E) 
- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 280 → (Now) 3.8m 
> Max Travel Distance: (Before) 10 → (Now) 13m 

 

| Shower of Arrows A (R)  

- Changed the skill description to match the actual skill's effect. 
> Range: (Before) 1000 → (Now) 10m 

 

  

 

| Asura Tread (RMB) 
- Fixed an issue where back attack was applied when using skills to attack enemies from the front while Golden Gate B is active.

- Changed the skill description to match the actual skill's effect.
> Attack Range: (Before) 250 → (Now) 2m
> Charge Distance  (Before) 6 → (Now) 5m

 

| Sleeve Tangler B (E)

Changed the skill description to match the actual skill's effect.
> Attack Range: (Before) 200 → (Now) 1.8m

 

 

 

| Iron Pulverizer (RMB)  
Changed the skill description to match the actual skill's effect. 
> Charge Distance : (Before) 5 → (Now) 10m 
 

| Gatekeeper (RMB)  

Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 250 → (Now) 3m 

 
| Corpse Cut A (Q)  

Changed the skill description to match the actual skill's effect. 
> Charge Distance : (Before) 4 → (Now) 7m 

 

| Corpse Cut B (Q)  

- Changed the skill description to match the actual skill's effect. 
> Range: (Before) 1300 → (Now) 16m 
 

| Blood Flurry (R)  

Changed the skill description to match the actual skill's effect. 
Charge Distance: (Added) 23m 

 

 

 

| Courage Stance - Radiant Pursuit A(Q) 

Changed the skill description to match the actual skill's effect. 
> Charge Distance : (Before) 8 → (Now) 15m 
 

| Courage Stance - Radiant Pursuit B (Q) 

Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 300 → (Now) 2m 
> Charge Distance : (Before) 5 → (Now) 8m 
 

| Courage Stance - Blades of Retribution B (E) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 400 → (Now) 4.7m 
 

| Courage Stance – Heavenly Descent A (R)  

Changed the skill description to match the actual skill's effect. 
> Range: (Before) 3000 → (Now) 20m 
> Attack Range: (Before) 2000 → (Now) 4.5m 
> Charge Distance : (Before) 10 → (Now) 20m 
 

| Courage Stance - Heavenly Descent B (R) 

Changed the skill description to match the actual skill's effect. 
> Range: (Before) 2500 → (Now) 24m 
 

| Patience Stance - Light's Judgement A (R) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 3000 → (Now) 5m 
 

| Patience Stance - Light's Judgement B (R) 

- Changed the skill description to match the actual skill's effect. 
> Attack Range: (Before) 2500 → (Now) 24m 

 

 

 

- Increased Basic attack damage by 6%.   
Improved the camera effect while using basic attack. 
Increased basic attack speed by approximately 10%.  
Increased the attack range by 10% on the second hit 
Increased the sprint jump attack speed by 20%. 
Increased the travel distance of the sprint jump attack by 50%. 
 

| Scale Ripper (RMB) 

Changed the DP reduction level effect icon 
Improved the camera effect when successfully targeting enemies.   
 

| Skull Crusher A (Q) 

Increased the maximum damage by 36.1%.  
 

| Skull Crusher B (Q) 

Increased the maximum damage of the skill by 21.4%.  
Increased the travel distance by 4m and adjusted the travel distance details to match the actual travel distance. 
Changed so the movement before applying the ‘Thrust’ skill is displayed. 
Adjusted so additional skills can be applied after using the ‘Thrust’ skill  
Improved the camera effect when successfully targeting enemies.   

 

| Wing Breaker B(E) 

Adjusted skill description so the attack range details match the actual range. 
 

| Heart Gouge A(R) 

Increased the maximum damage by 12.2%.  
Improved the awkward camera effect while applying ‘Spinning Slash’ skill.  
- Changed the skill description to match the actual skill’s effect.  
 

| Heart Gouge B(R) 

- Increased the maximum damage by 16.03%.

[Dev Note]

Tahgal is a Brawler-type hero that has an outstanding array of interrupt skills.
Yet, even among other Brawler-type heroes, Tahgal lacks defensive skills and his damage is relatively on the low side, making him one of the more underutilized heroes. As a result, we've improved Taghal's damage and how he feels to control to make him more viable.

 

 

- Increased basic attack damage by 8.4%. 
- Adjusted basic attack range to match the actual attack range. 
- Decreased the jump attack travel distance by 4m. 
- Increased the transition speed from jumping attack to follow up movements by approximately 0.2 sec. 
- Increased the sprinting attack travel distance by 4m and the landing movement was improved.  

  

 | Winter Petal A(Q) 

 - Increased the maximum damage by 18.5%.  


Adjusted the attack range details to match the actual skill's range. 
Added Range details in skill description.
 

| Winter Petal B(Q) 

- Decreased the maximum hits by 1 hit. (The actual amount of inflicted damage is the same) 
> (Before) 3 Hits→ (Now) 2 Hits 
 

- Adjusted the attack range details to match the actual skill's range. 
- Added Range details in skill description.  

 

| Nimbus Stride B(R) 

- Increased the maximum damage by 12.6%. 
- Improved the skill casting speed by approximately 20%.

[Dev Note] 

Lahn’s attack skills were difficult to target, and the inflicted damage was low so there were many aspects that she lacked as an offensive hero. Therefore, the damage was increased on her basic attacks and on her partial skills so she can be utilized much more offensively.

 

 

- Increased the attack speed by 0.08 sec while using lateral attack skill. 


Adjusted the skill description to match the actual skill’s effect, and a color emphasis effect was added. 
Improved the basic attack movement and its effects 

 

| Rock Explosion (RMB) 

- Increased the target Range by 2m.  
  

| Rock Control A(Q) 

- Adjusted the target Range to match the actual Range.   
 

| Rock Control B(Q) 

-  Adjusted the target Range to match the actual Range. 
 

| Rockwind A(E) 

- Removed the fixed damage and adjusted to basic damage is applied. 
- Added details on the increased DP effect in the skill description.  
- Changed so that the fixed damage is increased by 50% when succesfully targeting a monster. 

- Increased the attack range by 30%.  
> (Before) 2.3m→ (Now) 3m 

 

| Forbidden Alchemy B (R) 

Troll Army has been added to the skill description. 
> But, the number of Troll Army monsters summoned is 5 to 7 with a fixed probability rate. 
- Adjusted an issue where the alchemy tool image would appear on the screen when exiting and re-entering the lobby after using the skill. 

The probability of monsters and object appearing upon summoning the Alchemist have been changed to the following: 

Monster/Object

Probability (Before → Now)

Shadow Lord (VarigordGigagordSaigord)

1% (no change)

Stoneback Crab (SteppeMountain Stoneback Crab)

Approximately 2% (no change)

Shadow Knights Master

Approximately 6.4% → Approximately 4.3%

Shadow Shaman

Approximately 6% → Approximately 4.1%

Relic of Ascension

Approximately 3% → Approximately 2%

Ancient Relic

Approximately 5.5% → Approximately 3.8%

Tree Spirit

 Approximately 4.2% → Approximately 2.7%

Troll Army

Approximately 18.5% → Approximately 17.2%

Suspicious Cauldron

Approximately 6% → Approximately 6%

Blackstar Fragments

Approximately 13% → Approximately 13.6%

Jump Gate

Approximately 4.4 % → Approximately 2.7%

Bonus Token

Approximately 30% → Approximately 40.6%

 

- HP of monsters summoned through alchemy have been decreased to the following: 

Monster

HP (Before → Now)

Varigord

60000 → 40000

Gigagord

70000 → 50000

Saigord

80000 → 60000

Mountain Stoneback Crab

50000 → 30000

Steppe Stoneback Crab

62500 → 40000

[Dev Note] 

We received feedback that Gorgath’s basic attack and projectile speeds were slow and frustrating to use. So after looking through his mastery skills and overall stats, we made changes to improve the effectiveness of some of his skills. Also the chance of summoning a higher tier monster or object when using Forbidden Alchemy has been lowered. 

 

 

- The speed of the first basic attack to the right has been increased by 0.08 sec. 
- Improved so that you can jump faster on the spot continuously. 
- Corrected the description of her skills and added colors to the description to emphasize important points. 

  

Thunder Strike A (Q) 
- Changed so that the basic attack doesn’t get activated when pushing LMB while charging.  

 

 

 
- Decreased the charge distance by 1m for the first basic attack. 
- The speed of the first basic attack to the left has been increased by 0.08 sec. 
- Improved so that you can jump faster on the spot continuously. 
- Jump attacks look more natural.  

 

| Sixth Blade: Free-Form (RMB)  

- Corrected the effect stats shown in the buff alert message when using Blizzard B. 

  

| First Blade: Rushing Gale A (Q) 

- Changed so that you can use Sixth Blade: Free-form faster after a successful hit. 
- Changed so that the next attack or skill after a successful hit activates 0.08 sec faster. 
- Changed so that the next attack or skill after a failed hit activates 0.16 sec slower. 
- Changed so that when clicking LMB after using the skill, the second basic attack will be activated.  

 

| First Blade: Rushing Gale B (Q) 

- Changed so that you can use Sixth Blade: Free-form faster after a successful hit. 
- Changed so that the next attack or skill after a successful hit activates 0.08 sec faster. 
- Changed so that the next attack or skill after a failed hit activates 0.16 sec slower. 

[Dev Note]

All of Sura’s skills have a skill disrupt effect and the short cooldown of his charge skills make him a powerful hero when confronting enemies at a certain distance. 

Also, Rushing Gale didn’t have any downside when failing to hit while the advantage of having the cooldown reduced with a successful hit was great. Hence, we added a weakness, so that the next attack after a failed hit activates slower. However, we made it so that the next attack can connect faster if you do succeed.

  


- Changed the description from ‘Maximum Distance’ to 'Charge Distance’.  

  

| Crow: Shoo! B (E) 

- Increased the super armor effect time by 0.3 sec after a successful hit. 
 
> (Before) Knockup 1.2sec → (Now) Knockup 1.5sec 
- Improved the camera effect.  

 

 

 

| Found You(A) 

Decreased the HP Recovery by 500 
> (Before) 2000 → (Now) 1500 

 

 

 

Contaminated Sacrifice B (E) 

- Added a skill description about the projectiles. 

 

 

 

| Kriegsmesser Parry (RMB)

- Adjusted an issue where the visual effect for ‘Protective Shield’ would not disappear, while casting the skill ‘Air Strike B’

 

| Air Strike A (Q)

- Adjusted the skill description to match the actual skill’s effect.

> Charge Distance: (Before) 5m → (Now) 8m

 

| Air Strike B (Q) 

- Removed the defense effect when casting. 

- Adjusted the skill description to match the actual skill’s effect. 

> Charge Distance: (Before) 8m → (Now) 10m 
- Blowback and Guard Break has been removed and Knockback for 0.7 sec has been added. 

 

| Helix Slash B (Q) 

- Added a description about the charge distance. 

[Dev Note] 

 Airstrike B used to be a very strong skill with ‘Instantaneous Charge, Defense, Blowback and Guard Break. Also, the character’s action when using the skill was minimal, creating the effect that it is being used instantaneously and is being used from a very far distance, making it very hard to counter. So we removed the defense effect making it harder to use when close to the enemy, especially against heroes with shields.

 

 

| Don't Hurt Me! (RMB) 

- Decreased the HP Recovery.  
> (Before) 2400 → (Now) 1800 
Decreased the skill cooldown by 5 sec. 
> (Before) 19 sec → (Now) 14 sec 

 

 

■ Content 


- Added 9 locations where the Last Light of Ascension would appear.  
> The Dark Fog and object locations will change in accordance with the Last Light of Ascension locations. 
> Light of Ascension has been added to the following locations.

 

[Dev Note] 

We know that our long-time players can get sick of seeing the same Serendia grasslands constantly, so we added more ‘Light of Ascension locations’ so that you can have your battles in more diverse areas. Especially, if the last zone ends up at Glish Village, you will be able to experience the ‘run to survive’ experience you felt in solo mode.

| Support Kit Shop 

- Changed so that the player’s rank is displayed in the Support Kit Shop 

- If silver is exposed in the Support Kit shop, it can now be obtained for free. 

 

 

■ A function to check the name of the player that was in your team has been added 

 

- Added a function to be able to check the name of the players you were matched up with. 
> You can check who you played with in the [Friend List] > [Recent Player] tab. 

> The most recent 20 players will be shown in the list. 

> You can click the name of the player to invite to the party or to the clan. 

> However, the list will be reset if you exit the game. 

 

 

 Monster 

 

| Monster stat changes

[Dev Note]

 We would like to first tell you why the monsters were strong and had high HP.

1) To increase the risk of jumping into a fray of monster by increasing the time needed to kill them 

2) To increase team play by making it hard to farm solo 

3) To keep you on your toes when fighting boss monsters and to be able to create chances to change the flow of battle.

 

 Although we wanted cooperative play to be part of trio mode, it ended up just forcing our players to have to fight together and even became an obstacle for some players. With this in mind, we started to discuss whether the “Troll army” should also be as strong as the other monsters.

 We came to the conclusion that the monsters should be categorized into the following two.

1) Large objective monsters: Stoneback crab, Shadow Lords

2) Monsters used for growth: All other monsters including the Troll army

 

The difficulty of monsters used for growth have been reduced significantly. They can be farmed solo, allowing every player to play freely and they will only have to team up for objective monsters. 

- The number of normal monsters of the Troll army have been decreased to the following:  
> Phase 1: (Before) 6 → (Now) 5 
> Phase 2: (Before) 7 → (Now) 6 
> Phase 3: (Before) 8 → (Now) 7 

 
- The AP for normal monsters for each phase has been decreased to the following: 

Before

Now

Phase 1 Melee: 360 / Ranged: 600

Phase 2 Melee: 750 / Ranged: 1200

Phase 3 Melee: 1050 / Ranged: 1680

Phase 1 Melee: 300 / Ranged: 450

Phase 2 Melee: 600 / Ranged: 900

Phase 2 Melee: 900 / Ranged: 1350

  

- The AP for trolls for each phase has been decreased to the following: 

Phase

HP (Before → Now)

Phase 1

1500 → 1000

Phase 2

2500 → 2000

Phase 3

3500 → 3000

Phase

AP (Before → Now)

Phase 1

1600 → 1000

Phase 2

3200 → 2000

Phase 3

4800 → 3000

 

- AP for Shadow Lords have been decreased to the following:  
Varigord: (Before) 1147 → (Now) 1000 
> Gigagord: (Before) 1260 → (Now) 1100 
> Saigord: (Before) 1377 → (Now) 1200 

 

- Decreased the damage of the ‘Flame’ effect summoned by Saigord by 20%. 
 
HP and AP for Steppe Stoneback Crab have been decreased to the following: 
> HP: (Before) 62500 → (Now) 60000  
> AP: (Before) 1500 → (Now) 1200 

 

- HP and AP for Shadow Knight Captain have been decreased to the following: 
> HP: (Before) 23000 → (Now) 20000 
> AP: (Before) 1500 → (Now) 1000 

 

- HP and AP for Shadow Shaman have been decreased to the following: 
> HP: (Before) 20000 → (Now) 15000 
> AP: (Before) 2000 → (Now) 1500 

 

- Increased the HP of Shadow Knights (Elite Mercenary, Assassin): 
> (Before) 6500 → (Now) 8000 

 

 

| Monster Spawn & Tokens Earned 

[Dev Note] 

 We reduced the number of monsters and tokens that can be earned to significantly lower the overall possible earning at specific times in the game. This was intended to decrease loses when teams felt like they needed to stop farming and take time to purchase gear, regroup, and move around the map.  

 

- Decreased the probability of appearance on normal monsters by 50%.  

> Normal monsters appear approximately 50% less compared to before for each phase.  

 

The number of tokens earned upon defeating a monster or destroying an object have been changed to the following:  

Monsters/Objectives 

Tokens Earned (Before → After)

Knight Captain

200 → 100

Shaman

150 → 100

Phase 1 Troll

100 → 50

Phase 2 Troll

150 → 100

Phase 3 Troll

200 → 150

Mountain Stoneback Crab

120 → 100

Steppe Stoneback Crab

240 → 200

Varigord

200 → 100 (No changes to Bonus Tokens)

Gigagord

300 → 200 (No changes to Bonus Tokens)

Saigord

400 → 300 (No changes to Bonus Tokens)

Ancient Relics

150 → 100

  

- Changed the Bonus Tokens obtainable by killing Shadow Knight Captain and Shaman to the following: 
> (Before) 30 Tokens x8 → (Now) 20 Tokens x8  

 

| Stoneback Crab 

- Added River Stoneback Crabs that patrol the Demi River. 

Applied Timing

1 min after game starts

Effect upon Defeating

100 Tokens

All Teammates’ HP Recovery +3000 for 5 sec

“Stoneback Crab Leg” Effect Obtained

- Permanently Increase All Teammate Stamina +20

- Movement Speed +5%

 

※ This effect will disappear upon death.

[Dev Note] 

The good ole’ River Stoneback Crab has returned! The River Stoneback Crabs will usually live in the fog so they will not be easy to kill.
However, they spawn 1 minute into the game and give increased movement speed. So, their effect will be meaningful till the end-game. We hope to see players use them strategically in their games.

 

Monster Related Text

- Added a description for the effect of defeating a Shadow Troll.
Effect when defeated: HP Recovery +1,000 (5 sec)

 

- Changed to display the effects of the “Shadow Lord's Soul” in text. 

Shadow Lords

Shadow Lord's Soul

Varigord

[Varigord's Soul] Effects

> HP +500, HP Recovery +200

Gigagord

- [Gigagord’s Soul] Effects

 > Movement Speed +7%, Stamina +30

Saigord

- [Saigord's Soul] Effects

> Attack Speed +5%, Ignore DP +15%

 

| Ancient Relic  

- Reduced the duration of the effect “Increase Vision Range” when destroying the Aal's Eye from 3 min to 1 min. 

 

| Items 

- Reduced the cooldown of Beacon of Light and Sandwich from 1 min to 30 sec. 
- All players will start the match with 1 Beacon of Light. 

- Changed the effect of Beacon of Light. 
(Before) Double vision range for 5 sec 
→ (Now) Remove fog for 10 sec (All will be visible)

[Dev Note]

 We buffed the effect of Beacon of Light so that fog vision can be used more strategically. Additionally, we are aware that the fog does not appear natural in the current environment. This issue will be resolved at a later date. We will announce details about this when it is ready. 

 

| AI Players 
- Fixed the issue where a Goyen AI Player would recover HP even though he failed to hit a target. 

> Changed Goyen AI Player to not consume HP when using skills and not recover HP when he hits a target. 

[Dev Note]

 Goyen AI Player should have the “on hit HP recovery” effect, however, we realized he was recovering HP even without meeting the set requirement. This issue is fairly complex and will take time to resolve. Therefore, to nerf the current Goyen AI Player, we have changed him to not consume HP when using skills and to not recover HP when he does hit targets. We would like to apologize for causing our players this inconvenience.

 

■ Tutorial 

 

- Fixed the issue where the heroes Goyen and Jordine Ducas would attack before the dialogue ended in the [1:1 Tutorial]. 
 

 

■ Fixes and Improvements to the Official Website 

 

- Changed to return you back to the first page you were on when you login using an SNS account then transfer to a Pearl Abyss account. 
- Improved the design of the My Page > Purchase · Usage History page when viewed on a mobile environment. 

- Improved the Pearl Abyss network loading bar on the top part of the official website. 

 

[Overview] > [Guide]  
- Fixed the issue where text would go outside the set UI space. 

 

 

■ Fixes and Improvements to the Pearl Abyss Website 

* These fixes were applied during the July 21 (Wed) Pearl Abyss Website maintenance. 

 

- Added an email verification process to the OTP setting procedure. 
- Changed when you login with an SNS account then transfer to a Pearl Abyss account to take you to the Download page.  
- Improved the region selection drop down list in the Sign-up page. 

 


 

▶ Check out Currently Known Issues 

 

Click the link above to view the known issues that are currently being investigated by the developers.

We are currently working to resolve these issues, and we will inform players through the linked page when the issues are resolved.

 

Thank you.