Announcements

Updates [Update] May 18 (Wed) Update Details
ShadowArena 2022-05-18 05:20 (UTC+0)



Here are the updates made to Shadow Arena during the maintenance on May 18 (Wed). 


* Patch Size: Approx. 339.02
 MB 

Check out the details below, and we will see you in the Arena! 

 


 

[Dev Note]

 

Greetings, this is the Shadow Arena Development team.  

 
After announcing the end of Beta Season 8 in early April, the preseason which lasted 6 weeks has ended as a new season begins today. 

  

During preseason, we proceeded with the FGT through the developer notes, then planned to decide on what was next for Shadow Arena. However, we regret to inform you that we made players wait for a long time due to a number of matters. 
 
Before starting Beta Season 8, we discussed three key topics of the season: the addition of consumable items, adding the ancient altar, and bringing diversity to the arena. Although some of these elements were implemented during the season update, not all of them were met. 
 
With that being said, we've decided to update the content by implementing these three specific topics in mind.  

 

In addition, we divided up the battle pass point requirements more precisely so that dyes, skins, and other various items can be obtained more easily. For this Battle Pass, we made adjustments to the system so that battle pass points could also be earned through Deathmatch. We hope that players enjoy all of the modes, Solo, Trio, and Deathmatch in Beta Season 9.  

 
 

Lastly, we hope players look forward to the new season as much as do as we will continue to work towards providing the best service. 

 

Thank you.  

  

Beta Season 9

  

Beta Season 9 has started. 

  > Beta Season 9: May 18, 2022 (Wed) after maintenance ~ July 13, 2022 (Wed) before maintenance.  

  > For more information on Beta Season 9 ranking and season rewards, please check the [Beta Season 9 Rank Rewards Notice]  

 

  

■ Hero

 

| All  

Increased the transition time into the next motion after using Dark Shift by 0.5 sec.

[Dev Note]

Dark Shift was designed to be used to escape dicey situations. Contrary to its original purpose, some heroes took advantage of the skill by using it as an opportunity to counterstrike by following it up with a charge or ranged skill. Therefore, in the last update, we changed the skill effect from knockback to blowback so it aligns more with the initial direction as a skill. But there were instances where counterattacks were still being performed, so we added a delay to strengthen its escape qualities as a skill. 




Herawen 

 

| Elemental Aggregation (Passive) 

- Changed the enhanced basic attack motion according to skill.  

- Increased the projectile speed and attack range upon gathering all the elements. 

  

| Seed of Ice (Q) 

- Changed so you cannot use the skill while moving.  

  

| Ancient Dragon's Breath (F)  

- Fixed the issue where the skill would be canceled by the basic attack (LMB) skill when transitioning into Thunder Viper (E) after using skill.  

  

| Thunder Viper (E) 

- Added an additional thunder attack motion.  

 

| Thunder Viper (E) 

- Changed the increased DP color effect in the alert message.  

 

Lahn  

 

| Third Blade (F) 

- Adjusted the max number of hits of the skill to 3 hits.  

> However, damage remains the same as before.  

- Increased the charging distance upon casting skill from 4m to 6m.  

- Improved the attack speed of 1-2 hits.  

- Changed the CC effect from knockdown to blowback upon targeting 3 hits.

[Dev Note]

In this last update, the number of hits of the Third Blade skill changed to 2 hits. At the time, Lahn’s skills lacked defensive effects as the skill duration and the combo distance was short.  

However, these changes removed the Third Blade’s unique ability of being able to perform an extended combo resulting in the skill deviating from its original concept and intended use. To emphasize the skill’s strengths, we’ve made changes by increasing its viability and adjusted its defensive effects. 


Igrid  

 

| Thunder Strike (Q) 

- Fixed the issue where the skill was canceled yet cooldown would be applied upon using basic attacks  

  

 

Ataraxia  

 

| Helix Slash (E)  

- Fixed the issue where super armor was not included in the skill description.  

 

  

■ Contents

 

| Item 

- [Deathmatch, Solo, Trio] Added new consumable items that can be obtained from treasure chests. 

Item 

Effects 

Surge Scroll 

A sealed scroll that can be used to create a surge. The surge will target the enemy to inflict large damage and tosses them up into the air. If it fails to target the enemy, it’ll damage you instead and toss you up into the air. 
 

 

Use the scroll for 1 sec upon using the item. 

※ If interrupted while using item, surge creation will fail. 

- The surge will last for 1 sec and inflict high damage on nearby opponents and renders them in non-combat state for 10 sec. 

  
* Skill Effect 

  Attack Range: 1m 

  Max Damage: 1000 x 100% 

  Whirlwind: Non-combat state for 10 sec 

  

※ Cooldown: 30 sec

Blizzard Scroll 

A sealed scroll that can be used to create a blizzard. The blizzard will slowly advance forward and slow down the enemy while inflicting damage on them. 

 

 

Use the scroll for 1 sec upon using the item. 

※ If interrupted while using item, blizzard creation will fail. 

- The blizzard will last for 10 sec and inflict damage on opponents in the designated location while slowing them down for 12 sec. 

  

* Skill Effect 

  Attack Range: 9m 

  Max Damage: 5400 x 100% 

  Frostbite: Movement/Attack Speed -5% for 12 sec 

  

※ Cooldown: 30 sec

Meteor Dive Scroll 

A sealed scroll that can be used to create meteorites. The meteorites will fall indiscriminately at a certain location and inflict large damage while blowing them away. 

 

 

Use the scroll for 1 sec upon using the item. 

※ If interrupted while using item, meteorite creation will fail.  

- The meteorite will fall for 20 sec and inflict high damage on opponents while blowing them away. 

  

* Skill Effect 

  Attack Range: 2.5m 

  Damage: -15% of current HP 

  Blowback: 1.2 sec 

  

※ Cooldown: 30 sec

[Dev Note]

 Scrolls and items that can only be obtained through treasure chests were added to induce the fun in turning around situations in a clever way. Like Red Dragon’s offering, scroll items were changed to be obtained from ancient relics. But obtaining them became more difficult and the frequency of their usage decreased. In result, they did not function efficiently as a variable in the gameplay.  
The newly added elemental items can be utilized to escape risky situations as they can be farmed straight from the arena. And because the items have strong debuff effects, we expected them to be used to players’ advantage to lead battles.  

 

- Added Shadow Lord equipment items.  

Item 

Effect 

Shadow Lord's Shield 

  

- DP +120 

- Reduce Damage Received +5% 

- HP Auto Recovery +150 

Shadow Lord's Blade 

  

- AP +60 

- Attack Speed +4% 

- HP Recovery per Hit +150 

Shadow Lord's Talisman 

  

- Ignore DP +30% 

- AP +35 

- Stamina +20  

Shadow Lord's Axe 

  

- AP +50 

- HP +1200 

- HP Auto Recovery +150  

Shadow Lord's Staff 

  

- Ignore DP +20% 

- Back Attack Damage +20% 

- AP +20 

  

Shadow Lord's Kunai 

  

- Back Attack Damage +35% 

- AP +40 

- Attack Speed +4%  

  

Shadow Lord's Dagger 

  

- Attack Speed +10% 

- AP +30 

- Stamina +10  

  

Shadow Lord's Alchemy Stone 

  

- HP +1200 

 - AP +45 

 - Stamina +25 

  

  

Shadow Lord's Gauntlet 

  

- AP +45 

 - DP +70 

 - Attack Speed +4% 

  

Shadow Lord's Glaive 

  

- AP +100 

 - Ignore DP +10% 

 - Attack Speed +2% 

  

> The above items can be obtained upon defeating Shadow Soldiers and Shadow Knight Monsters at a set probability.  

> You cannot obtain items through defeating Shadow Trolls or Knights as well as special monsters.  

> The above items are dropped upon death and other players can obtain them.

[Dev Note]

The newly added Black Star gear is an item that can only be obtained during the farming stage and designed with the intention to increase ambiguity and uncertainty of the game. If players acquires it in the early stages of the game, its powerful effects grants players the advantage of being able to grow faster than any other player. And if you obtain this item, you will have the room to purchase and explore other items rather than the usual items purchased. We hope that the range of item selection will be diversified through this change.  

  

Although the price of the Shadow Lord equipment is relatively low, please note that they were designed with consideration so that their effects are not that high. 

  

  

- Added new items. 

- Added Balance items in the Shop. With this, certain item categories have changed.  

Category 

Item 

Effect  

Price 

(Token) 

Combination 

DP 

Iron Armor 

  

HP +700 

  

Unavailable 

 

None 

AP 

Dagger 

  

Attack Speed +4% 

AP +10 

  

Unavailable 

 

None 

AP 

Old Longsword 

AP +20 

Unavailable 

None 

AP 

Shadow Snake Spear 

AP +45 

Attack Speed +2% 

Stamina +15 

  

2600 

  

Steel Longsword + Dagger 

Balance 

Shadow Sorcery Gloves 

  

Back Attack Damage +15% 

Attack Speed +5% 

HP +1000 

  

2800 

  

Bloody Gem + Work Gloves 

Balance 

Dark Gauntlet 

AP +25 

DP +75 

Attack Speed +2% 

  

2700 

Old Longsword + Iron Shield 

  

AP 

Corrupted Hook 

  

Fixed Damage per Hit 100 

AP +20 

DP -40 

(one time purchase only) 

  

3000 

Old Longsword + Shadow Knight’s Soul Stone 

DP 

Chain Mail Armor 

  

  

HP +1600 

DP +50 

Attack Speed -4% 

  

2600 

Iron Armor + Iron Shield 

Mobile 

Hunter's Boots 

  

Movement Speed +10% 

AP against Monsters +140 

Stamina +10 

  

2000 

  

Worn Boots + Hunter's Amulet 

> Items that are unavailable at the Shop can be obtained through treasure chests or from defeating monsters

[Dev Note]

Various items have been added to the shop throughout the seasons. With this, we've received feedback about players not knowing which items to purchase. In consideration to this, we removed some items from the shop, limited the number of categories, made changes so that low-tier items were no longer available for purchase as well as limit the addition of new items. However, it did bring on limitations in experiencing the fun around purchasing and combining various items. This is a part of the game that we’ve been wanting to address for some time. 

  

With the changes that have been implemented to farming, the shop system, and the addition of Blackstar gear, we thought it was a good time to introduce a new item and this is the "balance item."  In this season, we plan to add more new items so that players can experience the joy around item selection when setting items, so we hope you look forward to what is to come! 

   

- Changed the effect of the following items.  

Item 

Before 

Now 

Curved Wooden Sword 

AP +20 

AP +10 

Cloak of Giants 

HP +1000 

HP Auto Recovery +150 

Price: 2300 

HP +1400 

HP Auto Recovery +100 

Price: 2400 

Elion's Silver Crown 

Ignore DP 15% 
DP +70 

Stamina +10 

Price: 2600

Ignore DP 15% 
DP +70 

Stamina +15 

Price: 2600 

Militia's Gray Cloak 

HP +1000 

AP +35 

Stamina +10 

Price: 2700 

HP +1000 

AP +30 

Stamina +10 

Price: 2600 

Giant's Axe 

HP +800 

AP +45 

HP Auto Recovery +100 

Price: 2700 

HP +1000 

AP +40 

HP Auto Recovery +100 

Price: 2700 

  

- Changed the price of the following items in Shop (B).  

Item 

Before 

Now 

Curved Wooden Sword 

200 

160 

Cloak of Giants 

1150 

1200 

Militia's Gray Cloak 

1350 

1300 

Broken Knight Captain's Longsword 

400 

200 

Shattered Shaman's Staff 

400 

200 

Broken Guard Captain's Helmet 

400 

200 

- Increased the combination to make the Curved Wooden Sword by 200 Tokens.  

 

- Changed the combination of certain items to the following.  

Item 

Before 

Now 

Great Sword of the Vanguard 

Curved Wooden Sword + Steel Longsword 

Old Longsword + Steel Longsword 

Skull Dagger 

Curved Wooden Sword + Work Gloves 

Dagger + Work Gloves 

Elion's Long Spear 

Curved Wooden Sword + Black Necklace 

Old Longsword + Black Necklace 

Plate Armor 

Leather Armor + Leather Amor 

Iron Armor + Leather Armor 

Militia's Gray Cloak 

Curved Wooden Sword + Leather Armor 

Old Longsword + Iron Amor 

  

  

| Solo & Trio Mode 

- Added a final Ascension point.  

> Additionally, the location of the last fog is decided near this location at a set probability.  


Windmill Village


Vineyard Crossroad


Eastern Marsh


Tulip Farm

[Dev Note]

A final phase has been added to Solo and Trio mode.  
As we previously mentioned diversifying the arena in Beta Season 8, other than the Flow of the Arena system, its implementation was not clear. As much as it may sound like an excuse, the relocation of the dark fog and changing the final phase required a lot of work. The structure itself was complicated to make quick when changes. However, after making improvements to the system, we were glad about quickly being able to implement diversifying aspects to the current Beta Season 9.  
The newly added “final phase” of the arena should increase the fun and relieve the repetitiveness in the gameplay that the flow of the arena system alone could not tackle. But most importantly, the key goal is to allow changes in the direction of battles which can vary depending on the location of the fog. We hope that players enjoy the newly added content.  

 

| Deathmatch  

- Changed so the Deathmatch arena is on rotation.  

> Deathmatch Arena: Colosseum, Shadow Altar, Extraction Mill, Wheat Plantation, Heidel 

- The following rotation will be applied between May 18, 2022 to June 1, 2022 before maintenance 

 
- See details of the following arenas  

접기

Colosseum 

Game Participant Capacity 

Point Requirement  

Duration  

Minimum of 2 - Maximum of 10 players 

200 Points  

Kill Points: 5 Points 

Bonus Kill Points: 2 Points  

10 min 

  

* Spawn Time Window: 10 sec 

* You cannot enter the room if you have acquired more than 100 points.    

* After 30 seconds into the game, the arena changes into one of the following arena flows (Shadow Raider, Sealed Relic, Shadow Lord).  

 
Wheat Plantation 

 

Game Participant Capacity 

Point Requirement 

Duration 

Minimum of 2 - Maximum of 10 players 

100 points  

Kill Points: 5 Points  

Bonus Kill Points: 2 Points 

10 min 

* Spawn Time Window: 10 sec 

* You cannot enter the room if you have acquired more than 60 points. 

* Upon death, you jump in Black Spirit state and escape from the location of death. 

* Shadow Soldiers are summoned all over the arena 20 sec into the game.  

* At 3 and 6 min into the game, additional Shadow Soldiers are summoned into the arena at a low probability. 

* Shadow Knights appear every 2 min after the game starts. 

* Flow of the Arena system is not applied in the Wheat Plantation. 

 
Heidel  

Game Participant Capacity  

Point Requirement 

Duration 

Minimum of 2 ~ Maximum of 8 players 

100 Points 

Kill Points: 5 Points 

Bonus Kill Points: 2 Points 

10 min 

  

* Spawn Time Window: 10 sec  

* You cannot enter the room if you have acquired more than 80 points.   

* Upon death, you jump in Black Spirit state and escape from the location of death.  

* After 1 min into the game, Shadow Soldiers are summoned all over the arena every 2 min.   

* Flow of the Arena system is not applied in Heidel. 

 

[Dev Note]
To provide different types of fun in Deathmatch mode, recently we’ve been adding new arenas. But given the way the system is structured; players could not select the arena of their choice as the maps would be selected randomly at a set probability. As a result, players were limited in playing the map that was randomly selected for them. Because it was difficult to gather feedback about the newly added arena, we changed the system so that only designated arenas can be played for a period of time.
The available arenas will continue to change throughout the season and we look forward to your feedback or opinion on the new arenas.  

  

| Monsters 

- Fixed the issue where Shadow Specters would repeatedly loot items in Deathmatch mode.  


| AI Bots 

AI Ataraxia 

- Changed so Air Strike (Q) effect is used equally to basic hero skills.  

- Changed so Helix Slash (E) is used equally to basic hero skills.  
- Improved the issue where Kick (X) motion appeared unnaturally.  

- Changed so sprint jump attack is not used.  

  

AI Igrid 

- Improved so Thunderclap passive effect is applied upon being inflicted by all skills.  
- Added increased attack range and super armor effect to Thunder Strike (Q) equally to basic heroes.  

- Removed super armor effect so Altar Destroyer (E) is equal to basic hero skills.  

  

AI Yeonhwa 

- Improved so passive effect is activated.  

- Changed the cooldown and knockup effect of Fallen Flower (RMB) so it is equal to basic heroes. 

- Added an additional attack to Fallen Flower (RMB) when Scarlet Blade is in effect.  

- Changed so Scarlet Blade effect is applied when you successfully counterattack the Clairvoyance (Q) skill.  

- Added an additional attack to Clairvoyance (Q) when Scarlet Blade is in effect. 

- Changed so charge attack can be used when Scarlet Blade effect of Bond Cut (F) is in effect.  

- Changed Yeonhwa’s Red Moon (R) skill to invincibility.  

- Improved so enhanced attack is activated when Scarlet Blade of Red Moon (R) is in effect.  

 

AI Tagahl 

- Improved so passive effect is applied. 

- Increased the frequency of lateral attacks.  

- Changed the Scale Ripper (LMB) to perform an additional attack and increased the maximum number of hits so that it is equal to basic heroes. 

- Changed the Skull Crusher (Q) to perform an additional attack and range so that it is equal to basic heroes. 

- Changed the Dragon Impaler (F) effect from Guard to Super Armor so that it is equal to basic heroes. 

- Improved the hit registration of Dragon Impaler (F) skill. 

  

AI Herawen 

- Improved so passive effects are applied.  

> Elemental Aggregation – Enhanced basic attacks is activated after using each skill.  

- Added an additional explosive attack for Seed of Ice (Q) so it is equal to basic heroes.  

- Improved the skill motion of the Kick (X) skill. 

 

AI Orwen 

- Improved so passive effects are applied. 

- Changed the duration and cooldown of Twin Fairy Arrow (Q) so it is equal to basic heroes.  

- Added an additional explosive attack to Arrow Storm (E) so it is equal to basic heroes.  

- Changed Explosive Trap (F) so explosive trap is equal to basic heroes.  

- Changed so the storm of arrows fall on basic heroes and in certain areas.  

- Improved the skill motion of the Kick (X) skill.  

  

  

■ Events 

 

- [Beta Season 9 Battle Pass] Event has started. 

 > Check out Battle Pass rewards you can obtain including the 3 types of Kibelius and various Dyes for free!  

  

  

Additional Fixes and Improvements

 

- Adjusted the location of the chat window at the bottom right upon entering the Arena.  

- Improved the Blessing of Wind description within the alert message. 
- Updated the skill videos from Main Lobby > Heroes 

 

 


 

▶ Check out Currently Known Issues 
 
Click the link above to view the known issues that are currently being investigated by the developers. 

We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved. 
 
Thank you.